Quote Originally Posted by Vivi22 View Post
I don't mind having large rosters in fighting games so long as they don't become too large and unwieldly and completely destroy the balance of the game. I've played a lot of fighters with big rosters, and sadly most didn't fare as well as Marvel vs. Capcom 2 was lucky enough to pull off. How that game managed to be as well balanced as it is is beyond me to be honest. Just thinking about the job that balancing all of those characters and team combination's must have been scares the crap out of me.
Did we play the same game?

MvC2 is anything but balanced, Cable alone can solo the final boss and the fact that Capcom did very little to nerf people like Magneto, Thanos, and Iron Man makes anything about this game balanced.

The game is also incredibly dumb downed from its predecessor, eliminating the medium attack button and making Assist ridiculously easy as well as a few being quite obnoxious (Jill! ). Not to mention Capcom went out of their way to make the game super easy to combo. A noob smashing random buttons can pull off a 10 hit combo that ends with a 30 hit super without any effort. This game has no finesse, about its only redeeming quality is its gigantic roster but its downplayed cause the cast is pretty unbalanced if not filled with the largest library of Shoto-characters in any Capcom fighter. I would say MvC2 is one of the most unbalanced Capcom fighters out there in my humble opinion.