Quote Originally Posted by eternal essence View Post
Turtle and poke games are still very much alive in Tekken 6. To say it's solely focused on juggles isn't a baseless accusation, but to say that it makes all the characters the same isn't correct at all. Tekken 6 still has plenty of depth to each of the characters (take a gander at the T6 section of Zaibatsu forums if you don't believe me) and there's a reason that a player who only knows his staple juggles (even if they may include long strings, use of bound, and high damage output), will more often than not be beaten to a pulp by a veteran who can keep him at bay with a well executed poke game.
To be fair about the bold part though, everybody finds depth in their own fighting games whether it's there or not. I mean hell, some people think Mortal Kombat is deep!

I think it is a pretty fair thing to say that it makes pretty much all the characters the same, because they all have the same goal: land that launcher and go to town. If there's some semblance of a ground game or a poke game or anything, people sure don't utilize it a hell of a lot. You can watch a couple of really skilled players play the game and get the same result.

Nearly every match video I've seen (and nearly every match I've played) of T6 has just been characters shuffling back and forth hopin' for that launcher to connect. Good players and bad players alike do this. And if the launcher didn't connect the OTHER person would do theirs and it would just go back and forth from that point. I'm not sure how Namco was able to nerf the hell out of the ground game like that, but they did it and it screwed up the whole system.

It was especially noticeable coming from Tekken 5 and Tekken 3.

But I don't want this to become a Tekken 6 thread. Just sayin' what I know from having played the series ever since I was a little boy.