Wow has got rested exp bonus, which works sort of the same way, except in WoW you start at 100%, then go up to 200% when rested, then back to 100 until you get rested again. FF14 starts at 200, but goes down to 100, where it stays until you rest again.
The real problem here is that your exp penalty is based on how much exp you've acquired, not how many hours you've been playing for. If you get a penalty when reaching for example 160000 exp, you'll get that same penalty regardless of how many days you needed to gain those 160k.
Oh, and also the fact that the exp penalty, (or lack of bonus if you want) is much bigger than in WoW.
That's how I understand it based on the last stuff I've heard.
There are tons of rumours around anyway, so I'm just gonna not care until i see how it is in the open beta.




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