Quote Originally Posted by ljkkjlcm9 View Post
That would have made his special skill useless. He'd never be able to use it at full health, so having something like regen on him would be bad.
Who uses regen? It's weak even if you build around it and hardly anything even gives it in the first place.

"He'd never be able to use it at full health"

That's kind of the point. How often are your characters at full health? Do you multi-cast a cure spell every single time it comes around to a caster? I don't. Like most people I know the game very well -- I don't heal when it's unnecessary, and it's unnecessary 99.99% of the time that you have the opportunity to do so. If the characters had roughly 100 health max around the time you get Cyan, and the monsters' damage was scaled down appropriately, and he had 80/100, which would allow him to use his first Tech based on my mechanic, would he need to be healed? Nope.

I personally never had a problem with Cyan, nor much of a problem with his ability (despite my intentionally to-the-point thread title). Indeed what made me wonder about this in the first place is that he's one of the most under-appreciated (and IMO coolest) characters in the game... presumably because of his perceived under-powered-ness.

Quote Originally Posted by blackmage_nuke View Post
Maybe It wouldve been better if low health just made the gauge charge faster.

But frankly there are already enough over powered moves in FFVI, It wouldve been better if Blitz used mp and Tools needed ammo/batteries/fuel
Those are interesting ideas, but ya, I agree that there's too much overpowered stuff in this game. I definitely would've prefered it if it were A LOT harder. There's a substantial amount of stuff they could change to make the game better that I think should at least be optional. At any rate it's still the best FF IMO and in the top 100 of all-time.