Okay is it just me or was the whole occuria/gods/espers/crystals/empty ancient giruvegan thing a HELL of a lot more interesting in this game than the lacklustre political intrigue plot they actually tried?
Lets face it in a fantasy rpg of huge mmorpg style adventuring etc, having a political intirigue story just doesnt really work, its almost impossible to tie that type of storytelling into what a bunch of characters are doing running around a huge jungle killing monsters fantasy style gameplay, yes...no? (im with yes obviously lol).
Also to me what was really interesting in this game, and really annoyingly almost never mentioned at all is that bloody great crystal and what is it for/doing/point/or purpose in giruvegan, which coincidentally are where the occuria reside. When i saw that in my first playthru I though "oooh looks like things are going to get interesting". Instead the characters find giruvegan (an ancient lost out of time city of ancients) and dont even blink an eyelid, they merrily stroll in....aaannnd wait there is mist, lots and lots of mist, and then this huuuuuuuuuggggeee crystal starts to appear the further down you explore and your characters...............trundle in then out and say noooothing whatsoever, they get a sword and potter back to Balfonheim and never mention giruvegan/the crystal/the occuria/the whole mysteriousness of it again, case closed. Major story writing failure? yes in my book.
Anyway rant over. lol Thoughts?