In time, I've got a whole bunch of thread topics to get through
When I think about everything I don't like in games in general I always realize CT broke the rule and it was still awesome. I think part of why this works is the areas weren't 100% legit for fighting in, but because it was all 2D you could just have your characters treat the battlefield like it was a flat plain no mater what it was actually supposed to be.Chrono Trigger is the exception because that game is so awesome and you don't really notice the battles are the same each time through.
Usually depends how fun the combat is. I know some people recoil from having no control or warning over when they fight an enemy, but I find plodding up to an enemy you can see from a mile away and know you can't get around is even worse.I know I'm going to be the odd man out, but if I can see an encounter, I usually want to avoid it. Because encounters in general are annoying.





Reply With Quote