Which games belong to your categories?

Encounter Type:
Random
Pro: Area is different every time
Pro: Simple
Con: Fights unavoidable
Is this FFs I-X-2?

Scripted
Pro: Exact control over difficulty/format of encounter
Con: Extra resources planning encounter map
Con: Every play-though is the same
Is this Chrono Trigger?

Battle Area:
On Map
Pro: Sense of 'realism'
Pro: Seamless dungeon exploration
Con: All Dungeons must be designed to accommodate encounters
And this?

Separate Screen
Pro: Allows complete freedom of dungeon design
Con: Transition Screens required
Con: Breaks up flow of dungeon
FFs again?