Quote Originally Posted by VeloZer0 View Post
CT managed to get around a lot of it because in battle the area was basically treated like a big 2D carpet. Also since you could see absolutely everything from the camera angle they could make the area the exact size you would need.

In a modern game with a free roam able camera you have to make the battle area a lot larger as the camera needs room to rotate around the party instead of just spy down from on top. (Modern day cameras are another big issue of mine)
Oh, now I get it, you were talking about how it'd have to be adapted, not how it was