
Originally Posted by
VeloZer0
CT managed to get around a lot of it because in battle the area was basically treated like a big 2D carpet. Also since you could see absolutely everything from the camera angle they could make the area the exact size you would need.
In a modern game with a free roam able camera you have to make the battle area a lot larger as the camera needs room to rotate around the party instead of just spy down from on top. (Modern day cameras are another big issue of mine)