Gamasutra - News - Exclusive: Behind The Scenes of Square Enix's Final Fantasy XIII
Saw this article on Gamasutra the other day and thought I'd share it with folks here. I've certainly made my feelings on the game well known in the past and can't say I'm that surprised to hear any of the stuff they talk about. Maybe a little surprised that it took them until the demo to finally buckle down and really start making the game, considering it shows a stark contrast to how things are usually done in the West where prototyping and play testing throughout development are pretty standard.
One thing that particularly caught my eye that I had to laugh about though was this:
The part about not being able to ignore criticism of linearity and command based battles in particular is my favourite bit since they basically did exactly that. I have no issue with command based battles or linearity done right, but if they were trying to avoid either then they did a terrible job.Linearity and command-based battles were two of the features being perceived negatively. This was something that the team was very conscious about, and there were concerns about whether JRPGs would still be accepted in the West. Because Final Fantasy XIII’s mission was to succeed worldwide, we could not ignore this issue, as we felt it could deeply affect the future of the franchise.![]()