I had only rented the game for a few days for free, but by golly those days were like walking into my house and finding myself in another dimension. That dimension was filled with trees as tall as the eye can see and they had the lushest shade of green. The sky was filled with the most pleasant clouds and doves flew along them. The sun was bright, but not bearing and hot. It was like walking into a Utopia filled with your fantasies realized as not actually being fantasy, but being one and true. It was as if my brain was injected with the most euphoric drugs, but it had no consequences. It was actually good for the body and mind. It was essential to have it to see how wonderful life is and all the potential it contains.

Never had I felt that I was bestowed with such a blessed gift. It was like a pair of divine hands had tore through the sky and handed me the key of all peace, wisdom, and felicity.
I had never seen a game like this in my life. I was so amazed by it when I had started the game and saw it's astounding design. The game was like a first person Prince of Persia game. I had asked why has no ever done something so amazingly benevolent before. The graphics I describe as extremely expensive and high tech legos. The design was simple, but sleek, shiny, and beautiful to look at. When I began it was a bit of a mixed process of me learning the controls of the game, but I had soon found ease with them. The design elements gave you a bolster of adrenaline. The sheer knowledge that these auspicious men were after you and you had no means to fight got your heart racing. The use of color to signal your path was a nice, simple, and ultimately workable feature. Everything intensified even more when you got good enough at the controls of the game to tackle obstacles in a speedy manner. It felt fluid, exhilarating and wonderful to run, hop over a rail, slide under a low passing, then sprinting to the edge of a roof, then leaping into the air and rolling safely onto the roof of the next building. Let's not also forget that sense of fear and WOOOH! when you take a leap and barely catch the other roof hanging onto the edge. It feels more real in a first person view. A character like the Prince would have to scope his environment before her ran and climbed those obstacles. The same applies here with Faith. I made the mistake quite a few times of just running and climbing the first thing I saw. You have to know while you're sliding down that pipe where the next platform is, if you don't you might jump to your death. The game challenged in a such a way man. FOOOF!

The game did have some flaws though like any game, but the good so much outweighed the bad. The few cutscenes that I saw I didn't like the transition of them, nor the eSurance artstyle. I'm fine with 2-D cutscenes. The combat was decent I have to say, but it could improve in so many ways. I felt it looked great, but played a little iffy. I can't go into much detail because I haven't played it in about a year or two. I truly cannot remember and I feel ashamed for it. No it had to be last year as I have only had my PS3 for a little over than a year. What I would like to see done with the combat is a refinement in the complexity, animations, and heaviness of it. I'm particularly talking about the unarmed combat from that last sentence. I wish I had the game here so I could know the current controls so I could make an evaluation of how the controls should change for hand-to-hand combat. The gunplay well I think there needs to be an improvement on the aiming of the weapons. They did well by putting realism into carrying weapons. Two handed guns makes it harder for you to run, but hand guns is a nice on the run weapon. I can't remember if melee weapons were used, but those would be good if they weren't included and they could have some nice animations for stealth attacks along with the guns.

As far as the platforming, amp it up. Make it even more satisfying . I hadn't completed the game to completion, but I believe there should be some hazardous platforms like in uncharted where bridges might start to collapse, you're walking atop of a glass roof building and enemies can shoot the glass beneath your feet causing a sure death. Give us rigged platforms. Give us temp partners that allow for new abilities like climbing to higher ledges, or each of us grabbing an end of a flag and flying through the air with it. The narrative can do for some more complex and enriching writing as well. If all these things are implemented then we will have one of the best games ever in our lives.

It is too sad though that this game was canceled. I felt like a was a glass man and an bull had charged through me on that day when I found that out. Why oh why did that happened? I remembered reading it back in an issue of GI a while ago. It would hurt me to look for it and read it again, but I must question their reasoning and why no one has bothered to carry it on. Maybe someone has and just hasn't done it yet. We don't know. I only hope so and I would like to give my blessings to the team that brings it back to life for giving the world another endless fountain of inspiration.