I'd argue that the "old school" guys have witnessed far more changes in the fundamental game play behind Final Fantasy titles than more recent fans. Recent changes have been pretty drastic, but no more so than that significant shifts throughout the franchise's history. Change is a huge part of the franchise, probably the element which really sets Final Fantasy apart from other big-name RPG franchises such as Dragon Quest. If you consider yourself a fan of the franchise, you have to be accepting of change.
That aside, as Vivi22 mentioned, the willingness to change fundamental game play aspects for a game is a laudable thing, but change is not always good. Final Fantasy XIII deviated from the standard in many fundamental ways. The effort should be applauded, but that does not mean that the result must also. They tried some new things, and I'd argue that many of those things did not work. Change does not make a game inherently bad; nor does it make it inherently good. In this case, the changes in FFXIII make it suck big donkey balls.




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