Hell no...
As for what I want... I want another Dystopia, one that actually feels and looks like one, not X's dystopia on the smurfing beach where its kinda hard to feel the pain and misery with Wakka grooving that Jamaican beat mon...
I want something like the Ruined World or Midgard no more of this glossy shiny hi-tech crap, where is my dirt and grit? The kind of world where it rains everyday because that's just what it does and misery can actually be felt just by looking around you.
With that said, I would like black to be trimmed from the parties color palette cause that's too easy and obvious.
I would actually like a traditional Turn Base battle system. If SE tries any harder to create seamless battles with A.I. party members and action oriented command styles they'll just accidentally make Star Ocean. Granted I would like some fresh ideas for how to use the turn base styles, like maybe borrowing one of P3's good elements and not screwing it up, like the element exploitation system.
I would love to see SE actually try to recreate the game design platform from FFVI/Chrono Trigger with the first half of the game being linear story to introduce the cast and plot elements and then let the second half be opened ended with the player choosing whether to tie up all the loose ends or just go straight for the ending.
Incorporate mini-games into the story but actually be good about it like VII did, and not tedious and feeling out of place like in X.
I would love a job class system, probably on par with FFTactics or if not, I want a system that would allow me to make multiple job roles with it, except actually balance the game so its practical to do so as opposed to being a novelty idea while you build a broken set-up.
Difficulty, and not XIII's controlled "smurf you players" difficulty like taking MegaTen's rule of killing the main character = Game Over, I mean make the game challenging so its not an easy walk to the park and simply grinding for an extra gil to grab that one item accidentally nets you three levels that has now made your party damn near invincible for the first half of the game. What I mostly want, is battles that require explotation of enemy weaknesses and A.I. Scripts, not just flashy super moves that do guaranteed max damage. Let's go back to IX and make status ailments something to be feared.
Let Hiroyuki Ito direct and battle system designer and Daisuke Watanabe and Masaru Oka write the story. Akihiko Yoshida can do art direction and Character designs (Not a stretch since he's been doing a lot of artwork for Squenix) and just keep Kitase and Wada away...
I can't think of what kind of characters I would like to see. I'll get back to that some other time when I'm in the mood.






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