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Thread: How do you want Final Fantasy XV to be like?

  1. #46
    Recognized Member VeloZer0's Avatar
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    I highly doubt they are going back to the FF9 concept, as it was the poorest selling FF title since the SNES days.

    I don't see why they can't do RPG damage like Chrono Trigger, where you never even got close to the damage limit to begin with. I don't see the need for a hard cap in the first place.

  2. #47
    Yes, I'm a FF III fan. Elpizo's Avatar
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    FF IX just had poor timing, there was nothing wrong with it gaming-wise. Even SE should be smart enough to realise this.

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    No, loading times were terrible and that totally ruined the combat for me. They tried to cram too much details into the game, making it a slugfest. FF8 was way more balanced between eyecandy and performance.
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  4. #49
    Just Do It kotora's Avatar
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    FF9 really comes out the way it was meant to, if you play it on an emulator on your PC. On the Playstation, it was awful to have to wait before every battle was loaded and it looked super pixely on the low screen resolution.
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  5. #50
    Yes, I'm a FF III fan. Elpizo's Avatar
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    Such loading problems shouldn't be a problem anymore with modern consoles. It's not a valid excuse for SE to not make an IX-styled game again. Loading times are a result of hardware limitations or poor programming, neither of which should be the case anymore for FF XV.

    And personally, the loading times in IX did not bother me. Some patience never hurt anybody, especially since grinding for levels and AP in IX was not difficult, as every battle rewarded you generously. I've played it for the first time like it was meant to, on a Playstation, on my PS3 recently, and it was fun.

  6. #51
    Just Do It kotora's Avatar
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    Quote Originally Posted by Elpizo View Post
    Such loading problems shouldn't be a problem anymore with modern consoles. It's not a valid excuse for SE to not make an IX-styled game again. Loading times are a result of hardware limitations or poor programming, neither of which should be the case anymore for FF XV.
    yeah like how FF14 is so brilliantly programmed
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  7. #52
    Yes, I'm a FF III fan. Elpizo's Avatar
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    Haven't played XIV, so can't judge. Don't see the strength of the argument "1 badly programmed game = all future game will be badly programmed" anyway. Next. Also note that I said "should".

  8. #53
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    Quote Originally Posted by kotora View Post
    Quote Originally Posted by Elpizo View Post
    Such loading problems shouldn't be a problem anymore with modern consoles. It's not a valid excuse for SE to not make an IX-styled game again. Loading times are a result of hardware limitations or poor programming, neither of which should be the case anymore for FF XV.
    yeah like how FF14 is so brilliantly programmed
    you know that is not anywhere near an apt comparison soji, bad form
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    Just Do It kotora's Avatar
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    I admit that it was mostly a jab at SE for smurfing up FF14. Just wanted to point out that SE is still very well capable of majorly screwing things up.
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  10. #55
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    Quote Originally Posted by Elpizo View Post
    For FF XV... I'd like a game like IX again. They can do everything the same gameplay-wise, just with a new (just as likable) cast and a new (just as worked out) story, that's all that I'd like. Of course, one could argue I could just go back and play IX then, but I just did that, and I want new stuff mixed with the classic superb IX stuff. IX was the best game ever made, yet so few FFs since have followed its brilliant example of what a FF should be...
    I could go for another FFIX style. Don't consider it the best at all, but I am not really big on the futuristic style of some of the FF's. I'd prefer them steal some of the best material from 4,5,6,9 and mesh them into a masterpiece. Bring back the 4 or even 5 player teams, keep an abundance of mini games and side quests and have the game content last for months and months. They could even bring back the crystals. IX's summon department just doesn't cut it though. Keep the summons short and effective or make them flashy and lingering and do MASSIVE damage. Hated how IX's summons were so long and they barely hit the enemy. Just wasn't a good idea for a game in which the story itself heavily relied on the power of summons. I'd prefer them to be short or give an option to skip past the old school 7-9 wait and watch the same thing you see every dang time you summon.

  11. #56
    Yes, I'm a FF III fan. Elpizo's Avatar
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    IX's summons had to be worked for to deal high damage, just like every other attack in the game. If you don't steal, Thievery won't do 9999 damage, either. Likewise, if you didn't get your hands on many of the gemstones, your summons wouldn't do much. But I had 99 Garnets, and Bahamut easily did 7000+ damage, 9999 when the full animation was shown. Aside from Shock, IX made you work for high damage, which I kinda liked.

  12. #57
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    Summon damage seemed decent to me towards the end game. It didn't that much when you initially got them. Boost helps them deal more damage, but I wish like Elskidor said that there was a short option for summon animations for IX and VIII (Can't remember if VII had overly long summon animations too). I'm less bothered by it in VIII because of the way boost works in that game.

    In IX it would've been good if Boost just increased the summon power of the short animations and increased it even more when the full one comes up. Summons like Ark... Actually I might have to check on something. I think I remember that you could actually break the damage limit in this game, but only with Ark. I'll be back.

  13. #58
    Recognized Member VeloZer0's Avatar
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    IMO Crisis Core had summons perfect. It starts the summon animation and if you push any button it skips right to the damage.

  14. #59
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    I don't see them going medieval stylistically similar to FF9 because it was cute and chibi may put off some people who like realistically proportioned characters .
    Last edited by ShinGundam; 11-22-2010 at 04:57 AM.

  15. #60
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    You have had five games now, and two more in the works. Let the people who love chibi characters have their turn.

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