I've seen screenshots of the battles in Golden Sun: Dark Dawn and the characters are proportioned realistically so it isn't a hardware issue, right?
I've seen screenshots of the battles in Golden Sun: Dark Dawn and the characters are proportioned realistically so it isn't a hardware issue, right?
Because the original games had chibi graphics.
Because it's an artistic choice by the developers. I hate that a lot of gaming nerds want realism over anything with any sort of artistic substance. These super-deformed characters match the games extremely well, and are quite nice.
"... and so I close, realizing that perhaps the ending has not yet been written."
I wouldn't have an issue with it the chibi graphics if it wasn't so heavily contrasted with high quality, realistic cutscenes (Well, as realistic as Square Enix's anime style gets). On an artistic level, I felt that was a bad choice, and definitely didn't match in that sense. Whether it's the in-game graphics or the cutscenes, I think one has to match the other to hold everything together, or at least make a more seamless experience between story and gameplay.
Meh, personal preference. I personally love chibi style graphics and am exceedingly pleased with the choice. I don't care for most of the more realistic looking renders they did of 8 & 16 bit characters they did for Dissidia.
(Wouldn't it have been nuts for Dissidia if they had all the characters in completely different styles)
Woops... I just discovered that there's only one realistic CG thing, and that's the opening. I'm so embarassed.. Yeah, I guess I'm cool with them doing that. It would've been so awkward if they used realistic cutscenes in-game.
It would be cool if they had varying styles of character design in Dissidia.
I actually like the type of chibi style they have in FFIV. They're not proportioned like babies in the 8 & 16 bit games. I couldn't take an RPG's serious moments too seriously if they were like that (too funny). As for chibi graphics in general, I'm not saying they have to go for the more realistic-looking designs, but I think they could design the characters with more style(The World Ends With You, Dragon Quest). Anyway, the realistic graphics for the FF series is all Square has been doing for their major titles, which will probably leave out chibi style graphics out of their remakes of FFV and VI. I think VI's story demands it (no spoilers please. I haven't finished it).
Please use the edit button if you want to add more to your post, instead of W-Posting. Thank you ~ WK
Huh? From my experience it's the complete opposite; the wapanese nerds are the ones who want crap like deformed SO KAWAII characters, like the ones this thread is about. It's a sect of "casual" gamers who need everything to be super realistic otherwise it's not worth playing.
Unless we're talking specifically about "PC MASTER RACE" gamers, in which case you're spot on.
I like Kung-Fu.
I think it's definitely about keeping in style of the original game. The kinds of green colors you see on the world map in the 8-bit game is the same kind you see in the DS remake. Also, I like how they kept the little screen transition and noise when you go between levels (town to inside house/world map to town).
Realistic FFIII might be cool, but I'm more than happy with how the remake turned out. Plus there was only one cutscene and that was before the main menu, so it really didn't mess up the consistency to me.
I don't get how y'all say that pre-VII FFs have chibi graphics.
Use your eyes.
I don't see how those sprites were made to at all look realistic. A more proportioned look would be something like the post class change characters in FF1.
They just look like sprites like how most games back then looked.
that whole superdeformed thing was only an attempt at an angled, top-down forced perspective anyway, hence the big head - tiny body thing going on there, the remakes are only trying to recapture that...