I can't speak for fallout, but Oblivion looks like utterBethesda aren't, and Oblivion and Fallout 3 have plenty of settlements.. There are like 5 NPC's copy-pasted throughout the entire game world. Every single dungeon looks exactly the same. It might be HD content, but it's the same content recycled a thousand times over. It was pretty clear to me when I played Oblivion that they sacrificed a good deal in terms of visuals so they could bloat the game with so much stuff.
I agree completely with Sakaguchi, although I am sure there are plenty of games that contradict his statement.To me, visuals are the single least important aspect in a video game. The absolute last thing I want is to take a linear trip through uncanny valley that lasts 30 hours when the story sucks, the characters suck, the gameplay has been done before, and the voice actors are the same 5 people repeating the same 20 statements for 30 hours. A good looking game isn't enough to make a game good. It is enough to make a game bad, though, if the majority of your funds are spent on visuals.
But even then, I still prefer the rich coloration in the visuals of games like Chrono Trigger than I prefer the monotonous grey that shades every single xbox360 and ps3 game I've ever seen. I'd much rather see creativity and vibrancy in my graphics than grim accuracy.





Reply With Quote