I've seen people say that LittelBigPlanet is a ripoff of Mario. I guess because they're both platformers.
I've seen people say that LittelBigPlanet is a ripoff of Mario. I guess because they're both platformers.
I've seen people say that Smash Bros. is the only fighting game where you can use mind games.
I was always under the impression that 'broken' meant that a gameplay element was over (or under) powered
Oh, and all y'all bitches hating on the usage of the word 'casual' are just hatin' on the knowledge I was dropping on omgmygame.
there was a picture here
I noticed that "broken" is used heavily in the fighting game scene to describe any aspect of a character that seems overpowered compared to other characters.
Previous generations of fighting games saw mechanics introduced by specific characters that really did have unintended effects like infinite combos or completely altered the way that the game was intended to be played. Infinite custom combos in Street Fighter Alpha 3, for example, can be considered broken as later updates of the game removed aspects of the custom combo system that allowed this to happen.
I believe in the power of humanity.
Agreed - especially with the word 'broken'.
People crying that xyz is overpowered is also very annoying. Whatever happened to skill?
Personally I use the word "broken" to describe something I enjoy exploiting. Like "Pokemon Blue was pretty broken. It was fun because I could break it in so many ways with my glitched pokermen."
I'd like "faggot" to be removed from the lexicon of online gaming. It's tiresome listening to random assholes whine about my voice and accuse me of being gay in an attempt to conceal their own insecurities instead of focusing on winning the damn match.
"Rape", "owned" and other synonyms are abused all of the time, too. To the men-children I played against on Halo: Reach last night, winning by two points is not an overwhelming victory. Seriously, pull your heads out of your arses.
EDIT: Maddox shares everyone's sentiments on "epic", it seems.
Last edited by Elite Lord Sigma; 11-18-2010 at 11:28 PM.
In the top echelon of fighting games people are actually counting frames of animation and making a science out of the efficiency with which a character can respond to the attacks and defenses of all other characters.
It can actually happen that at the top levels, no amount of skill can circumvent an overpowered character. They literally cannot be beaten by certain other characters.
I'm not a fighting game guy, but I understand how it works and I seem to remember when SFIV came out there were some issues with Ken being ridiculously overpowered.
Also, when I played WoW I became intimately familiar with how balance can overwhelm skill. During a particular season of arena it was literally impossible to be in the top tier of 2s unless you were a Druid+Warrior combo. That combination could literally nullify anything opposition could throw at it.
While there are people who just whine (and it's the majority) keep in mind that the concept of power balance can be very real, though it's generally only ever apparent at the upper most levels of play.
nah I prefer to completely beat the opponent on every level. Though it's also awesome when you look like you're losing and then you completely turn the tables on the enemy. When that happens I usually tell them to grab a napkin cuz they got served![]()
This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...
I avoid that nonsense by not playing games online unless I have to.
I'm in the same boat. Sometimes I feel like I'm missing something by not playing online... ever, and I'm sure I am. But I'm not sure the frustration would be worth it.