I am nobody
Heh, that was mostly an extreme example. What I was really trying to get across is that in my experience unplayable effectively is used on a game with some serious issues and/or flaws(most of the time are easily identified in an objective manner) that simply bypass that particular persons threshold for adversity. Or somesuch.
Such as a story driven single player game that is far beyond someone's difficulty level without the ability to scale it down could very well be 'unplayable' to that group. On the other hand for some people games that are FAR too easy are unplayable. We play games for enjoyment after all, and if the game is the opposite than it is effectively unplayable even if it is technically playable.
Of course that is just my opinion.




I am nobody
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