what components of the tactics and tactics advance games do you think could be combined to make the perfect tactics?
I like:
the different races of advance- except the bangaa, never used them, but have every race be able to go to every job.
the ability learning system of WOTL- much better than advance
the map of WOTL- no messing with placing things
the ability to control creatures- really neat, but they need to be able to learn abilities too
the missions in advance- kinda neat, except the mission items
decaying units in WOTL- the jagd things in advance were just frustrating, but being able to loot dead enemies is great
I would rather not see:
clan wars.- ...
roving units- really irritating
Judges- really really dumb, especially when you get two conflicting laws such as dont hurt animals, and hurting animals is good, and sometimes itll be a battle against only animals, and you can't run.
[angry face]
a main character who is a blonde kid with a pony tail. please no more ramza- marshe clones
... thats all I can think of
How about you