Er, maybe I'm missing your point, but I'm not sure how any of those examples aren't a fantasy adventure rpg? (Admittedly I haven't played a few of them) Tales of Destiny, Enchanted Arms, Super Mario RPG, Shining Soul, Resonance of Fate, Disgaea all have completely different play and combat types, but they still have a similar feel, and the style in which the stories progress can be comparable. JRPG is just an easier to type and more widely known/understood umbrella term to place them under. But if you want to place them all in a category labeled "Fantasy/Adventure RPG" its all the same games, its still categorizing under an umbrella. I'm not sure what that changes. I'm not fond of mincing words and creating dozens of niche politically correct genre labels. Too many games blur the lines. That's why I'm categorizing them by their style of progression, influence, art style, not play-type. Personally, when I say JRPG, I mean all those games, despite their differences. At the end of the day they feel the same to me. That's not me stereotyping, its my personal experience and the feeling I walk away with. But there are distinct differences in outlooks and feel and story progression and art style and whatnot in WRPGs. So they're categorized separately. Its not meant to be derogatory. Only real problem is a lot of JRPGs get to be a little generic and don't put a lot of effort in, or at least in the right places







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