I see this. You know it's funny, I've been thinking about morality systems in games recently, surprisingly while I was playing Konquest mode in MK. While killing the five innocent monks who were only minding their own business (I wanted the Koins), the thought occurred to me that if I had done the same thing in Fable, people would hate me. Personally, I know that my girlfriend wouldn't have done it despite it not having any affect in-game. That's just the type of obsessive-compulsive saint idealism she's cursed with. "NPCs have feelings too."
But I really like games where actions have consequences beyond being able to acquire this item or missing that summon or viewing that extra hidden scene.
I really think that FF could do well by making OPTIONAL sidequests SEEM more relevant to the story too. Like when you decide to do it, you learn more about the world, or a character, or a system unique to the installment.
The avatar should change too. I can't help but ask myself why these characters go around in the same outfit everywhere. Don't they shower? Don't people question their style? Aren't they affected physically by anything that occurs in-game? I think characters should change their outfits now and then, change their hair, hell, maybe their hair gets messed up because of a battle. Scars, stress marks, grey hair, wrinkles... these things shouldn't be trivial accessories that belie a character's history, they should be trophies proclaiming your accomplishments over the course of your journey. Who's really going to hold onto "that bird's feathers" or "that rock from that time" or especially an actual trophy from a tournament when you've got a world to save?




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