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Thread: Explain the Whole Sonic Issue to Me

  1. #16

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    Alright, I gotta say, I just tried out Sonic Advance 1 and 2 on GBA emulated on my PSP, and I'm really surprised. It still has the goofy art style and animation a little reminiscent of Rush and Sonic 4. But the physics weren't extremely wonky, and the walking/running animation flowed better with the movement, so it didn't look like he's floating/gliding on the ground like in Sonic 4. The physics worked with the speed. No sudden stops in loop-de-loops, or pulling out of spins and randomly going into a run on a downhill like in Sonic 4. So really a new Sonic team has actually done it fairly right at least once since Sonic & Knuckles. I'm both impressed and saddened that I only just now realized. But Sonic Rush and Sonic 4 both still blow in these regards. And I watched the GameTrailers review of Sonic Colors for DS that says its just like Sonic Rush but with weird alien powers and abilities. Nice idea. But that whole physics issue and floatiness drive me crazy. Not to mention the version of Rush I have has all these crazy death traps so you don't even want to go fast. Egh..

    But thankfully there's some decent Homebrew projects out there



  2. #17
    Recognized Member G13's Avatar
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    Sonic became too complicated. I was fine with side-scrolling through levels, looking for rings and trying to get those special checkpoints for some Chaos levels. Sonic in 3D (not to be confused with Sonic 3D) serves only to infuriate and confuse the hell out of me. I don't need the camera smurfing my eyeballs with crazy angles after going around loop-de-loops.

    It also doesn't help that the stories they decided to give an already great game (even as minor as they were) sucked major ass. All I need is some Eggman holding Chao's captive in a very simple canister and I'm set. They should have kept the stories to the comics and tv shows. Sonic SatAM smurfing rules btw.

    Plus, the music has been pretty freaking bad. "Rolling around at the speed of sound", are you kidding me!? I wanted to take a bat to my PS2! That song is the very reason I refuse to touch any Sonic title that stretches beyond the Genesis (not really the only reason but it's fun to blame it as the sole reason).

    I actually consider myself to be a pretty big Sonic fan despite all the bitching I just did. When I found the Sonic Mega Collection I almost did a backflip, a lot of the titles on it I'd never heard of but then I quickly realized why. They're fun in their own right but not as good as the first three, and then Sega just seemed to quit trying altogether.

  3. #18
    Recognized Member VeloZer0's Avatar
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    See, I don't mind the death traps you hit at speed. Then it makes running around super fast somewhat of a risk. It makes going at high speed more of a risky behavior, but when you manage to avoid an obstacle and chain right into the next high speed segment without loosing any speed you feel great. But that said, I don't mind dying a whole bunch in games.

    Also, floaty? Sonic jumping physics have always been on the 'floaty' side.


    I guess the reason I wasn't turned off by the physics of Sonic 4 is because I like a little tighter control in my plat formers. So for me it is a welcome change.

    ---

    What I can't stand is people who say, "The physics suck because they aren't the same as Sonic 1-3". It has been almost 20 years, stuff changes. Deal with it. If you don't find the physics intrinsically fun it is a legitimate concern, but hating the physics because they didn't just plug the original Genesis ones in is ridiculous.

    I was reading an article where they slammed S4 for having no inertia and being able to stop on a dime, and a few paragraphs down they were complaining how slow he accelerates and in the sequel they should make him get up to speed much faster. :rolleyes:

  4. #19

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    I'm not talking about his jumping. The way he animates while walking over the ground is unnatural. And the physics shouldn't get -worse- after 20 years, the changes should be improvements, not handicaps. It just makes it all feel wrong. But like I said, the Advance games are actually pretty good exceptions. So it -can- be done right. Though I don't particularly like the whole "Chao collecting" thing in the 3rd one. But the little bit I played of all three games are above and beyond everything I experienced in my brief time with Sonic 4, aside maybe from the pretty visuals

    I'd have to agree with that article. But I wouldn't consider it a slam. Its a fact. Sonic accelerated faster in the older games. And he had inertia, just like Mario, where he'd take a bit to slow down unless you hit the other direction on the D-Pad in which case he'd skid to a stop, which still takes a second. And I'm still confused and frustrated with the idea that Sonic pulls out of a roll on his own in Sonic 4 and sometimes pulls out of a loop-de-loop for no reason. Which means its more than just the physics, its the whole mechanics

    I don't consider this unreasonable nit-picking, since Nintendo managed to keep all the mechanics and physics available in the original Mario games when upgrading. They added to it, they didn't nerf it. Sega should be doing that and they're not, and its confusing and irritating

    Just my two cents though. I really dunno how people can like new Sonic games, because Sonic has always been a gimick series. You have speed. Fast paced fun. If it can't reach that then I dunno what people are seeing in these games. But if you do enjoy them for whatever reason, more power to ya. I just wish I could. I also wish Sega could get a clue. But like I've said, its not just Sonic they're ruining. I would imagine Bolivar would agree, with the new Shining games in mind. A lot of us fans are almost afraid to admit we liked the Shining franchise, and have to point out how fun the original games were to justify ourselves. Pretty much the same for me and Phantasy Star as well. I hate all the new ones. I'm ashamed to be a Sega fan. I'd say I'm a retro Sega fan. But I would have loved to have these games updated, expanded upon, and kept going properly

    /rant (sorry lol)



  5. #20
    Ghost 'n' Stuff NorthernChaosGod's Avatar
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    Quote Originally Posted by Guardian XIII View Post
    Plus, the music has been pretty freaking bad. "Rolling around at the speed of sound", are you kidding me!? I wanted to take a bat to my PS2! That song is the very reason I refuse to touch any Sonic title that stretches beyond the Genesis (not really the only reason but it's fun to blame it as the sole reason).
    Are you smurfing kidding me?!

    That song is smurfing awesome.
    YouTube - /v/ Singan Gaems : Escape from the City (2.0, 7-24)

  6. #21
    Recognized Member VeloZer0's Avatar
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    I may not agree with you on just about everything else Vyk, but that song really blows.

  7. #22
    Ghost 'n' Stuff NorthernChaosGod's Avatar
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    You guys have ty taste.

  8. #23

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    If theres one thing the Sonic series never faulted on its the music.

  9. #24
    Will be banned again Roto13's Avatar
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    It's so stupid to complain about Sonic's walking animation. It's such an insignificant detail. It doesn't affect the gameplay at all. Get over it. It's just as bad as complaining about the fact that he has green eyes.

    And this right here:
    Quote Originally Posted by Vyk View Post
    When the physics and controls are awful floaty,
    This is just factually wrong. Sonic stops the second you let go of the directional pad. That's the exact opposite of floaty.

  10. #25

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    My bad, I mis-spoke. I'm talking about a different kind of floating than what critics complain about, which you address in your first paragraph. Walk him left and right slowly and watch his feet animate on the ground. Its freakishly wrong. It doesn't ruin the game by any means. But there's no excuse for that. Aside from the fact that its a really dated polygonal model instead of the sprite animations akin to the original games. I guess the timing in an animation work better than a 3D model. But that's more of a nit-pick. It doesn't change the fact that he dropped out of loop-de-loops after a downhill spin. Standard Sonic fare, in every other game he gains enough momentum on a downhill spin to go through 2 or 3 loop-de-loops. Plus the fact that he's pulled out of downhill spins on his own, for whatever reason. Obviously this game emphasizes running over spinning. Which is great. I'd really like to run straight into an enemy I'd have no time to react to. Its much more prudent and safer to stay in spin mode as often as possible. But this game cripples that concept for some reason. So its just plain and simply not a Sonic game for me. Sonic's just supposed to be about going fast. Not specifically running fast. Which to me, indicates they're still taking way too many cues from the 3D Sonic games and no the 2D Sonic games they're trying to emulate. And if they can't emulate the games they're aiming for, why shouldn't they be called out for it? I'm not telling anyone to not play the games or not to enjoy the games if they do. I'm merely speaking (way too much) about personal opinion. The question was to explain the hatred towards newer Sonic games. And that's one of the newest, and garners the most hatred. So that's what I explained :]



  11. #26
    Recognized Member G13's Avatar
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    Quote Originally Posted by NorthernChaosGod View Post
    Quote Originally Posted by Guardian XIII View Post
    Plus, the music has been pretty freaking bad. "Rolling around at the speed of sound", are you kidding me!? I wanted to take a bat to my PS2! That song is the very reason I refuse to touch any Sonic title that stretches beyond the Genesis (not really the only reason but it's fun to blame it as the sole reason).
    Are you smurfing kidding me?!

    That song is smurfing awesome.
    YouTube - /v/ Singan Gaems : Escape from the City (2.0, 7-24)
    Get. The. smurf. Out! How are we even friends?

  12. #27
    Recognized Member Jessweeee♪'s Avatar
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    Quote Originally Posted by Dreddz View Post
    If theres one thing the Sonic series never faulted on its the music.
    I liked the Sonic Adventure 2 music when I could ignore the lyrics.

  13. #28
    Will be banned again Roto13's Avatar
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    Even the bad Sonic games have good music. That's about the only thing Sonic '06 did right.

  14. #29
    Ghost 'n' Stuff NorthernChaosGod's Avatar
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    Quote Originally Posted by Guardian XIII View Post
    Quote Originally Posted by NorthernChaosGod View Post
    Quote Originally Posted by Guardian XIII View Post
    Plus, the music has been pretty freaking bad. "Rolling around at the speed of sound", are you kidding me!? I wanted to take a bat to my PS2! That song is the very reason I refuse to touch any Sonic title that stretches beyond the Genesis (not really the only reason but it's fun to blame it as the sole reason).
    Are you smurfing kidding me?!

    That song is smurfing awesome.
    YouTube - /v/ Singan Gaems : Escape from the City (2.0, 7-24)
    Get. The. smurf. Out! How are we even friends?
    I was thinking the same damn thing.

    That bass line is awesome and the singing is tight.

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