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My bad, I mis-spoke. I'm talking about a different kind of floating than what critics complain about, which you address in your first paragraph. Walk him left and right slowly and watch his feet animate on the ground. Its freakishly wrong. It doesn't ruin the game by any means. But there's no excuse for that. Aside from the fact that its a really dated polygonal model instead of the sprite animations akin to the original games. I guess the timing in an animation work better than a 3D model. But that's more of a nit-pick. It doesn't change the fact that he dropped out of loop-de-loops after a downhill spin. Standard Sonic fare, in every other game he gains enough momentum on a downhill spin to go through 2 or 3 loop-de-loops. Plus the fact that he's pulled out of downhill spins on his own, for whatever reason. Obviously this game emphasizes running over spinning. Which is great. I'd really like to run straight into an enemy I'd have no time to react to. Its much more prudent and safer to stay in spin mode as often as possible. But this game cripples that concept for some reason. So its just plain and simply not a Sonic game for me. Sonic's just supposed to be about going fast. Not specifically running fast. Which to me, indicates they're still taking way too many cues from the 3D Sonic games and no the 2D Sonic games they're trying to emulate. And if they can't emulate the games they're aiming for, why shouldn't they be called out for it? I'm not telling anyone to not play the games or not to enjoy the games if they do. I'm merely speaking (way too much) about personal opinion. The question was to explain the hatred towards newer Sonic games. And that's one of the newest, and garners the most hatred. So that's what I explained :]
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