I propose that if you have a game series which has multiplayer, which has levels in a meaningful sense (i.e. not just backgrounds like in Street Fighter, but play spaces as in Halo), the sequels include all previous levels and only add to them.
I propose that if you have a game series which has multiplayer, which has levels in a meaningful sense (i.e. not just backgrounds like in Street Fighter, but play spaces as in Halo), the sequels include all previous levels and only add to them.
That would probably have been the case if Microsoft hadn't stuck with the DVD format.
A good idea in theory, but a 'seriously competitive' game like Halo wouldn't work like that. Hang 'Em High just isn't balanced for jetpacks and dual-wielding. They have been going back and tweaking old popular stages to fit a little better with the new gameplay enhancements, but to do *everything* might be a little much, resource-wise. They could just throw them in there for fun, and have people recognize "these are gifts, we didn't spend a lot of time on it" like Gran Turismo 5's legacy cars and tracks.
In fact, GT5 is a great example. I think they have every car and every track that's been in a GT game. However, the cars and tracks from the earlier games are not rendered with the same 110% polish that the brand new ones are. This is something more feasible for a racing game where the layouts are less complex than a shooting game would be (i.e. you don't have to worry about three dimensional line-of-sight and weapon locations, not saying anything about the quality). So there's one for you.
In any case, Halo kind of has a way out since it has Forge, and their crazy userbase can just recreate their old favourites. Like Hang 'Em High.
No. Previous maps should be sliced into smaller chunks and re-sold as DLC.
Seriously, though, it sounds like you'd be better off playing shooters on the PC.
And Sony nearly breached their fiduciary duty to their shareholders to let a studio spend that much time making a game that damn good. If GT5 had flopped, I wouldn't be surprised if they were sued in a derivative action.
This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...