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Thread: Math of Role Playing Games

  1. #16
    Depression Moon's Avatar
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    I think I have the info I need for this. I will probably include probability into somehow. I thinking for in predicting the outcome of a fight and including slot attacks like Cait Sith and Setzer's.

    I want to include a video. What kind should I show?

  2. #17
    Will be banned again Roto13's Avatar
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    Quote Originally Posted by Depression Moon View Post
    I think I have the info I need for this. I will probably include probability into somehow. I thinking for in predicting the outcome of a fight and including slot attacks like Cait Sith and Setzer's.

    I want to include a video. What kind should I show?
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    Got obliterated Recognized Member Shoeberto's Avatar
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    RPGs are pretty much ALL statistics and probability, so that should be the basis for your whole thing. The math beyond that is only really "okay, that enemy is weak to fire so the damage will be 2x."


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    Unimportant Passerby Rase's Avatar
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  5. #20
    Your very own Pikachu! Banned Peegee's Avatar
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    Grin

    It's [the topic] predictable but at least fun. You can talk about for example the deflection algorithm in world of warcraft (luluuulz)

    i'm too lazy to look it up, but if it's not a straight miss I think it becomes parry, dodge, shield block value (absorbs damage), then armor reduction and other things I forgot. Your level versus the mob's level also matters and factors into how much avoidance statistics you get. For hit, there's an algorithm where (aside from level disparity) there's hit, expertise, armor penetration, and um.. that's it.

    Then you have weapon speed and haste, which factors into the frequency of attacks for each character.

    So you have two ways that two characters in the game, when engaged in melee combat, will interact (assuming they stand still and swing).

    I've simplified it but since you're talking about math, you just have to grab the percentage values and plot them out. It's boring but if you play the game it's fun!

  6. #21
    Depression Moon's Avatar
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    Quote Originally Posted by Rase View Post


    What is that formula for?

  7. #22
    Fortune Teller Recognized Member Roogle's Avatar
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    Quote Originally Posted by JKTrix View Post
    You like fighting games, I'm sure guys like Roogle and Lionx and maybe me can guide you in the ways of frame data.
    The mathematics used in fighting games differs from the mathematics used in role-playing games. Essentially, a level of math exists in most video games that players can incorporate into their own mental math skills. I attribute my ability at being able to process numbers mostly to my time with video games.
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  8. #23
    Depression Moon's Avatar
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    I did my presentation today. My teacher seemed impressed and interested. Said she hasn't played RPGs since D&D. RPGs nowadays are too involving and expect you to do all these calculations.

  9. #24
    Unimportant Passerby Rase's Avatar
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    Quote Originally Posted by Depression Moon View Post
    What is that formula for?
    The catch rate of a Pokemon.
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