Quote Originally Posted by VexNet View Post
and here I was thinking of something simple like the math involved in a D&D game, where a simple role of the dice would let you know how much damage you have inflicted. I had always imagined that's how Video Game RPGs kind of worked. Your weapon would have a top set of HP it takes off while your STR would act as your bonus buff points and a number is chosen at random to decide how effective the final hit would be.

like if a weapon has 20HP it takes off tops.
and your STR is +40 (in this case let's say the amount this adds to the weapon is half of the +40 so it would be 20HP)
then a number is chosen at random between one and twenty at how efficient that attack would be.
Lowest/weakest attack would be 20HP taken off, while strongest attack would be 40HP taken off.
(20 + (40) 20) w/ (R) = Attack

and then on top of that you can add armour and equipment buffs or de-buffs.

or am I totally wrong in this way of thinking?
A few wrpg's do work this way like Baulder's gate and the such but more often than not since computers can do calculations so much more precise their random number generators go beyond a dice system. Or so Is my knowledge