When we dance, it looks just like Fire.
When we sing, it sounds the same tone.
I guess some people can immerse themselves better in a world that is a tunnel
This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...
Oh, more open worlds are definitely more immersive, but not world maps. Running around on a globe isn't immersive. Overworlds are the way to go. Final Fantasy XII did it right.
Then again FF12 only took place on a single continent. When you're adventuring all around the world having a vehicle to do all the exploring and is so much better than just picking out your destination off a map.
Last edited by kotora; 01-12-2011 at 01:41 AM.
This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...
Yeah FFXII was good, but as Kotora stated it's just part of the world. FFX's pick a point and go was a downer and FFXIII's absence of one altogether was even worse. I can live with FFXII's style but prefer old school maps when dealing with a massive world to go exploring.
DQVIII did it the best imo. If you are walking, the world is like an open field like XII but when you us a ship or the flying vessel, you go to a world map approach and like X there are places on the map you can't seem to reach but the flying vessel will allow it except DQVIII isn't stupid and doesn't use a silly code system random map locater to do this, you can intuitively see mountains or valleys that have no roads to reach and just land the flying bird there.
Overall, I do like world maps because they create a sense of exploration and freedom that isn't necessarily real but also doesn't involve having to run through long winded areas. It also promotes better dungeon design which was something XII was kind of lacking though not to X and XIII's extremes.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
I find they also create a more epic feel to the game. I can't think of any game that didn't have a traversable world map that actually was about the entire world being under attack. FFI-IX all had an entire world, if I recall correctly. If FFX was actually a game about the entire world, it simply didn't feel that way to me when I looked at the world map because it wasn't a globe. It looked like a continent, much like XII. I didn't notice the lack of world map in XIII at first, but I wish that I could have done so much more on Pulse and if it had a traversable world map, that would have been fantastic.
Bow before the mighty Javoo!