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Thread: FFVERSUSXIII IN 2011 & PLAYSTATION AWARDS 2010!

  1. #16
    The Coolest Geek Hot Shot's Avatar
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    Quote Originally Posted by Depression Moon View Post
    I had made a thread a few months ago where they said not to expect Versus until 2012 and KHIII until 2013, so I'm not sure what to go by.
    Well things might have changed since then. But I think it will come out this year. I mean, it'll be stupid if a game sharing the same name as FFXIII came out two years after it imo. It might as well be FFXV
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  2. #17
    Will be banned again Roto13's Avatar
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    Quote Originally Posted by Elskidor View Post
    Yeah, the return of the world map is the best news about this game. I really wish the main titles would return to the awesome world maps.
    I can't think of anything awesome about Final Fantasy world maps.

  3. #18
    Just Do It kotora's Avatar
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    I guess some people can immerse themselves better in a world that is a tunnel
    This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...

  4. #19
    Will be banned again Roto13's Avatar
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    Oh, more open worlds are definitely more immersive, but not world maps. Running around on a globe isn't immersive. Overworlds are the way to go. Final Fantasy XII did it right.

  5. #20
    Just Do It kotora's Avatar
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    Then again FF12 only took place on a single continent. When you're adventuring all around the world having a vehicle to do all the exploring and is so much better than just picking out your destination off a map.
    Last edited by kotora; 01-12-2011 at 01:41 AM.
    This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...

  6. #21
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    Quote Originally Posted by Roto13 View Post
    Final Fantasy XII did it right.
    Yeah FFXII was good, but as Kotora stated it's just part of the world. FFX's pick a point and go was a downer and FFXIII's absence of one altogether was even worse. I can live with FFXII's style but prefer old school maps when dealing with a massive world to go exploring.

  7. #22
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    DQVIII did it the best imo. If you are walking, the world is like an open field like XII but when you us a ship or the flying vessel, you go to a world map approach and like X there are places on the map you can't seem to reach but the flying vessel will allow it except DQVIII isn't stupid and doesn't use a silly code system random map locater to do this, you can intuitively see mountains or valleys that have no roads to reach and just land the flying bird there.

    Overall, I do like world maps because they create a sense of exploration and freedom that isn't necessarily real but also doesn't involve having to run through long winded areas. It also promotes better dungeon design which was something XII was kind of lacking though not to X and XIII's extremes.

  8. #23
    Newbie Administrator Loony BoB's Avatar
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    I find they also create a more epic feel to the game. I can't think of any game that didn't have a traversable world map that actually was about the entire world being under attack. FFI-IX all had an entire world, if I recall correctly. If FFX was actually a game about the entire world, it simply didn't feel that way to me when I looked at the world map because it wasn't a globe. It looked like a continent, much like XII. I didn't notice the lack of world map in XIII at first, but I wish that I could have done so much more on Pulse and if it had a traversable world map, that would have been fantastic.
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