
Originally Posted by
Wolf Kanno
Also, Bolivar, how can you criticize Mass Effect and Fallout 3 for genre melding and then praise Valkyrie Chronicles in the same breath; when that title did the same damn thing of merging third person shooter elements into a SRPG?

So onto the more important topic...
Shame on you, Wolf Kanno! People here know you've played at least two of those games (Fallout3 & VC1), so the answer should be obvious enough to you:
Real-time vs. Turn-based.
In Valkyria Chronicles, when it's a character's turn, the enemies do not move. They do not seek you out. The only time they shoot at you, is when you come in their peripheral vision radius. You get one shot to pull the trigger, then that character's done. Elevation, cover, and distance are not gameplay factors to take to into account - they're parameters that go into a mathematical equation that determines how much damage will be done.
Shame on you, Wolf, you should know better
