Quote Originally Posted by Bolivar View Post

Quote Originally Posted by Wolf Kanno View Post
Also, Bolivar, how can you criticize Mass Effect and Fallout 3 for genre melding and then praise Valkyrie Chronicles in the same breath; when that title did the same damn thing of merging third person shooter elements into a SRPG? So onto the more important topic...
Shame on you, Wolf Kanno! People here know you've played at least two of those games (Fallout3 & VC1), so the answer should be obvious enough to you:

Real-time vs. Turn-based.

In Valkyria Chronicles, when it's a character's turn, the enemies do not move. They do not seek you out. The only time they shoot at you, is when you come in their peripheral vision radius. You get one shot to pull the trigger, then that character's done. Elevation, cover, and distance are not gameplay factors to take to into account - they're parameters that go into a mathematical equation that determines how much damage will be done.

Shame on you, Wolf, you should know better
You missed my point Bolivar old chap. You're original post makes it sound like the fact Bioware and Bethseda did some genre melding was bad but then say VC was great despite also doing it, when you're new post has you actually clarify the real issue is that Sega did a good job of melding whereas the other two failed to implement them together properly, making them instead feel like action game/FPS with RPG elements.

I just caught you in a blanket statement, since you failed in your original post to explain why VC is an example of good melding since it keeps true to the SRPG formula.