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Thread: Tanaka's out, and more free play time!

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    Quote Originally Posted by Ouch! View Post
    I'm not so concerned about easy mode. Quite frankly, I realize that I kind of like a bit of easy mode sometimes. I don't have the time to be masochistic in an MMORPG anymore.
    The whole idea of a "time sink equals challenge" is long dead. Just because you don't need to play 40 hours a week to get anywhere, doesn't make it easy mode. Reports of incredibly challenging dungeons are arising in the World of Warcraft community, and after a friend explained them to me they certainly do require a lot of skill, co-ordination and member management. Moreso that any "hard-mode" MMO I've played, including FFXI.

    The whole idea of a "hard-mode" MMO is so flawed now. FFXI is probably the best example of why; Why should I spend 6 months doing a set of dungeons that are just an easy-long grind, only to have the chance of getting an item that I then need to collect two more pieces and spend 6,000,000 gil on? That my friend, is incredibly flawed and in no one makes the game challenging.

    Just because a game rewards you for doing a task, whether challenging or not, does not make it "easy-mode" or undesirable.

    Quote Originally Posted by Ouch! View Post
    I'm more concerned about the way that they turned on easy mode in FFXI which has completely disregarded any concept of game balance. The new super boss, Shinryu, can be defeated solo easily and there's no concept of usefulness for a number of jobs (DNC is inferior in most ways to NIN; PLD is fundamentally borked; RNG, DRK, SAM (never thought I'd say that), and DRG are useless next to WAR and MNK) has fallen to nothing.
    You're forgetting something. FFXI =\= FFXIV. You have to get past the whole idea that which you think every other MMO plays the same as FFXI's core concepts and stop comparing what FFXI is doing to what other MMO's are doing because they just don't work the same at all. FFXI is a special case in its current core mechanics overhaul, and therefor is going to need time and feedback in order to get it to where they want it, since it is a dramatic shift in what the game was for the last decade.

    This does in no way reflect what the team might possibly do to a fresh new game that pretty much has no gameplay established in the first place.

    At the moment this new team needs to break the game. Make it completely unbalanced and every class overpowered, then water it down. Because right now it's not working.

    Quote Originally Posted by Elskidor View Post
    Not big on easy mode. Make a server for easy mode, and one for challenge and one for medium play or something. I quit my last MMO after 2 year because they continued to make it easier and easier and easier with every update/expansion. Personally I'd rather MMOs to return to the 1999-2004 Everquest days. Pure challenge and none of this modern day yawn easy fest. The harder the game, and the better it will be. Make solo possible, but much harder to get a whole heck of a lot accomplished. Not sure what's up with the world obsessing over PVP nowadays either, but please separate PVP into it's own servers! It seems like a lot of the newer games and even new updates on older games continue to easy mode there game to steal WoW costumers and that annoys me to no end. So what if millions of subscribers like to play watered down and a laughably easy crapfest game called WoW. Do we really have to destroy MMO's that have some challenge left in them in hopes of stealing some immature amateur gamers that, from my experience, often annoy the hell out of server populations?
    Are you drunk or something? Because this is the worst load of dribble I've ever read in this section of the forums.
    Last edited by Rostum; 12-22-2010 at 08:05 AM.


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