They all survived. I tried to kill Miranda, but bish just wouldn't die.
I dunno why the term "really valid point and i'm impressed by your thinking." argument has become such a catch phrase term on this forum in the last month or so
3-400 pounds every year? You must be doing something wrong. Nowadays, PC+console multiplatform releases means games are more forgiving when it comes to old video cards than ever. I can run Mass Effect 2 at a graphical level that is very close to what the XB360 outputs, and I bought this 8800 GT video card for £100 over two years ago.
But of course, if you insist on your PC games looking 10 times better than the same games do on a console, then I suppose you also have to pay extra for that.
-edit-
Actually, I just took a screenshot of a scene with a fair amount of 3D models and stuff. This runs at about a 40% higher resolution than the game runs at on Xb360, and I'm getting a framerate of about 50 fps there. On 360, the game is capped at 30 FPS, but sometimes dips a few frames below that. Framerates as low as 30 are very rare on my PC.
I'm not running the game with antialiasing on, the 360 version doesn't use that anyway. I did however run ME1 with 4x AA and had very few problems with that.
Last edited by Mirage; 12-15-2010 at 03:15 AM.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
I guess it's time to make my WORST ME2 IMPORT FILE EVER.
Mass Effect 2 ending spoilers may be in here.
I'm going to make two. One will have literally everyone on the Normandy but Joker end up dead. Half of the crew will be turned into genetic paste, the other half along with the party member I send as an escort will be killed. All of my other party members will have died shortly after I defeat the human reaper thing. Shepard won't quite be able to reach the Normandy when escaping, and with no party members to help her up she'll fall and die, leaving Joker and EDI by themselves. Bioware said I would not be able to import a file where Shepard dies, so the second file will have two surviving party members to help Shepard onto the ship. (I think two is the minimum). And of course I will pick the Super Renegade option.
(The yay everybody lives file is ready to go.)
Unfortunately we don't have Mass Effect 1, and I haven't even been able to finish the game once, so I'll be stuck with the "default" choices for all of the variables pulled from there
I thought we had a censor that turned it into "strawberry". Which one of you evil admins took it off?![]()
My Commander Shepherd was too busy screwing her to have her die but, putting her and Jack together made for fun times. Especially since Jack fell in love with him too so having a party of Miranda and Jack would result in some brilliant one liners. Bit like putting Shale and Morrigan in your party with Dog in DA:O
Miranda is weird. She can't die in certain situations, but if you fail to meet the requirements any other party member would have to have she'll randomly die later on instead.
The Mako added nothing important to ME. In planetary exploration, it was an obnoxious way to get around barren landscapes with nothing to do except climb some damned mountains while you looked for a couple things to click on. When it was used on Therum, Noveria, and Feros it's just a tacked-on segment to drive down a single path which does nothing except give the illusion of size. Combat in the Mako is boring (I always get out to kill enemies for increased exp. gain anyway). All the worst segments of Mass Effect happen in the Mako except, perhaps, the escape from Ilos.
The streamlining efforts in Mass Effect 2 were certainly limiting, but I really don't feel that the game lost much of consequence as a result. I would have appreciated a little more in the way of weapon modification than a few base models and some permanent upgrades, and, as I mentioned, a little more variation in ally commands would have been appreciated as well. At the same time, I liked seeing that my allies were more than just the same classes I could be with a slightly different class name.
Bioware has already announced that they want to bring back a bit more focus on the RPG elements for Mass Effect 3, so likely some of these concerns will be addressed. That said, I think Mass Effect 2 gives a much fuller sense of the universe than Mass Effect. We get to encounter a much greater variety of worlds in both the missions and the assignments. In the original, only the locations involved with the missions get any deal of attention while the assignments all fall to the wayside.
I messed up forever and didn't get Legion. Also (SPOILER)the crew survived. I thought sending an unloyal escort would kill all of them, but it just killed the escort. But I killed everyone else including Shepard, so it doesn't matter anyway. I'll go back and make a couple of squad members loyal so Shepard will live.
So is Mass Effect an RPG or is it an FPS that everyone likes to call an RPG like Fallout 3?
I like Kung-Fu.
It's technically an RPG, and has some common RPG elements, but on the field you are shooting with guns and stuff, so depending on what you think of when you hear "RPG" you might consider it a third person shooter.
(Usually if I enjoy it, it's leaning more on the RPG side.)
This is fair. I don't take issue with the Mako but that's because I found it enjoyable, so that fact that it was transparent padding wasn't relevant. I do agree that the barren worlds of ME were often fairly dire, though I'm compelled to say that I really felt the Mako section on Ilos, at least, was fairly great.
My main problem with the streamlining was in the removal of customizable weapons and armor. ME certainly had an abominable menu system and an overabundance of too-similar weapons, but I feel that the best solution was somewhere in the middle. ME2 went much too far in the other direction, and I don't think removing the various customization options was a wise decision. Still, I agree with your hopes for ME3!
Well, for a start, I'm pretty sure it's a third person shooter rather than first person shooter. You'll spend a lot of time talking and walking around rather than shooting. I'd say it's more RPG than any Tomb Raider game, easily, and I wouldn't call them standard third person shooters either. But yeah, 50/50. I can't say I've played Fallout 3, mind you.
Bow before the mighty Javoo!