
Originally Posted by
1up
First Person Shooters and Multiplayer Deathmatch - Credited to Doom (1993) - Beaten by 19 years
If you're the kind of person who likes reading about the history of video games (and if you're reading this, I assume you are) you've probably noticed that no one can pin down what the original first person shooter was. Lots of articles reference Wolfenstein 3D (1992) or Catacomb 3-D (1991), still others mention Battlezone in the arcades (1980). When you read about early multiplayer FPS games, you inevitably read about John Carmack implementing deathmatch into Doom over the course of an afternoon. Doom may have made deathmatch mainstream, but it was preceded by twenty years by a game called Maze.
Going by the names, The Maze Game, Maze, and Maze War, Maze (as we'll call it for the sake of brevity) was created by two NASA programmers, Steve Colley and Howard Palmer, in 1973 for the Imlac PDS-1. As a sidenote, the PDS-1 was the first machine to have a graphical user interface similar to what Xerox, Apple, and Microsoft would eventually adopt and turn into the Macintosh and Windows UIs. Though the most advanced machine available at the time, it was incredibly primitive. Colley described the difficulty of rendering even a simple cube, let alone an entire maze, on the glorified adding machine in his retrospective on Maze: "In 1973, I was trying to do simple 3D displays on the Imlac PDS-1. The first one I did was a simple rotating cube, in which the hidden lines of the wireframe cube were removed. The complexity was in doing the sines and cosines on a slow machine with no multiply or divide."
Still, Maze in its original form wasn't an FPS. The game was a first-person game, but not a shooter. The goal was simply to escape the labyrinth. At some point either Thompson or Palmer took the work that NASA had been doing on ad-hoc LANs, and paired it up with Maze to make it a multiplayer game. Each player was represented by an eyeball, and the goal switched from escaping the maze to killing the other player. In one single game, Palmer, Thompson, and Colley invented not just the FPS, but deathmatch as well.