Quote Originally Posted by ShinGundam View Post
I respectfully disagree with you, Having good graphics in a game isn't a problem here. The amount of needed assets is where SQEX(Many devs) may struggle at . For instance, creating an FFXIII's behemoth took 3 months but for a big RPG, one monster is nothing so how about the number of NPCs, levels, areas. For an RPG like FF, it is time-consuming unless they use methods like random generated dungeon for cheap and easy work or make it small scale game or w/e.
Taking forever to make a single monster could also be because the development of the engine for FFXIII was poorly handled and it took them forever to nail down what they wanted to get out of it from a technology standpoint.

In the future what they should be doing is figuring out what they need the game to do, what technology needs to be there to make it happen, then figure out if an engine is already out there that can do it, can be modified to do it, or if they absolutely have to build their own from scratch.

Unfortunately, I think development of the Last Remnant may have put them off of using licensed engines, even if any failure on the part of the engine would be from selecting one that didn't suit their needs if anything, not from purchasing a bad engine.