Quote Originally Posted by Roto13 View Post
Quote Originally Posted by I Took the Red Pill View Post
Quote Originally Posted by Roto13
I don't get the hate for Final Fantasy XIII. What's the big problem with it? The straight line from start to finish? Does that mean Final Fantasy X is too?
One of my biggest gripes was the sheer lack of diversity among enemy encounters. In X, enemies were not only much more varied as you traveled from locale to locale, but also within an area you'd find a good amount of different enemies in random encounters. In XIII, I got sick of fighting Psicom soldiers after the first 2 hours. Square thought it would be cool to make me fight them for the remaining 33 hours of the game, I guess.
A good chunk of the game takes place on Gran Pulse where there are no soldiers at all. Or any people, for that matter.
Quote Originally Posted by kotora View Post
Quote Originally Posted by Roto13 View Post
Again. The makers of Hotel Dusk are capable of better.

I don't get the hate for Final Fantasy XIII. What's the big problem with it? The straight line from start to finish? Does that mean Final Fantasy X is too?
lol are you seriously saying you can't distinguish FFXs linearity from FF13s on-rails gameplay?
Are you joking? Final Fantasy X is a straight line from beginning to end. The game is practically about walking from one end of the world to the other.
True. But walking from one end to the other had serious relevance to the (I must say; amazing) plot, the way the story was told was far more interesting and the pacing was brilliant. Temple puzzles added the needed variation. Oh and don't forget the game screws you over a couple of times by taking you completely off the track ((SPOILER)Bikanel Island for example).

FFXIII lacks some of those very important variations. New statement; if FFXIII had been compromised to something like a 20-hour game I would have loved it.

Biggest dissapointment of 2011: None of the games I have bought. However I have borrowed Red Dead Redemption from a friend and that must be the biggest dissapointment. My expectations weren't even that high, but come on, the game holds your hand throughout everything and enemies are like zombies. I wonder who asked for the Undead Nightmare add-on; enemies in the original were braindead to begin with.

Besides these massive gameplay-wise flaws I do give props for the environment and atmosphere. Just cut the one-man-army-but-hold-my-hand-gameplay Rockstar.