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Thread: Linearity!

  1. #16
    Recognized Member VeloZer0's Avatar
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    For a developer to expect their audience to do that is ludicrous. I'm not saying it is ludicrous for a player to do, but that it should not be expected.

    If a game designer is counting on me to save a whole ton of copies then I should be told this somehow.

  2. #17
    Recognized Member G13's Avatar
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    As far as I know no one said anything about developers expecting you do play that way. It was Justin's opinion that people should have multiple saves.

  3. #18
    Recognized Member VeloZer0's Avatar
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    I felt it was inferred where I stated it was a bad development practice to make zones un-re visitable, and I was instructed I was doing it wrong. If I'm doing it wrong that supposes there is a right way to do it

  4. #19
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Personally... I don't feel like VIII really did a great job utilizing its towns beyond eye candy to warrant going back to them, so having them unreachable was never a big deal for me cause I stopped revisiting them by disc 2 when I realized I wasn't going to find anything meaningful there.


    Back on topic...

    I feel for the most part we're having some kind of confusion on what we mean when we cry foul on linearity. Like Yars points out, the problem with XIII is not that its plot doesn't branch off to different directions and the player has to make sad moral choices to access these new avenues (really its problem with its story is that it sucks...) but the fact that the gameplay is a bore and feels more like a chore if I'm allowed to be Suessical...

    I feel that's what most of us are looking for is just a game that actually has content. A little exploration, a few people to chat up, some minor quests that don't open up at the games 11th hour, a few mini-games that are actually fun; basically content. The issue with the linearity of XIII is that SE fails to realize that an RPG is the sum of its parts. Story and combat definetly have preference but players also expect a little story immersion by talking to stupid NPCs or being given the choice to explore an occasional optional area, or at the very least do something besides battling and watching cutscenes.

    Most of us would be happy if SE felt obligated to make the games world feel like VII or IX 's design in terms of just stuff to do and places to explore as opposed to trying to streamline the RPG elements so the story and combat can stand out. No offense to SE but their are a ton of JRPGs that have better battle systems and plots than the FF series, but very few of them in the past had the ability to deliver a full package like Square use to. SE doesn't have to make a game like the old ones to make fans happy but they do need to wake up and realize that some of those past titles had underlining mechanics and flow that made them so beloved.

  5. #20
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by Lusty Justy View Post
    In Final Fantasy VI, the World of Balance cannot be reached once you are in the World of Ruin. I don't think it's plot is held back at all by this incident.
    Transitioning to the world of ruin doesn't lock you out of every area in the game aside from the final dungeon. In fact, I can only think of a few things you can't revisit there, but they're usually places you would have little to no reason to revisit, and a lot of new locations open up as a result of the transition. Pretty much the opposite of what happens in FFVIII.

  6. #21
    tech spirit
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    Mirage Askai (Sargatanas)

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    Unlinearity and a strong storyline aren't mutually exclusive. Just look at mass effect!

    It's no problem to have plenty of side quests or minigames sticking out of a staight line of a story.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  7. #22
    card mod ur face Rocket Edge's Avatar
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    Novi Glitzko (Sargatanas)

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    I've said it before, but FFXIII is the most boring game I have ever played. It was an insult to my intelligence.

    Str8 Pimpin'

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