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Yeah IDK before we just got a terrible FF, the hipster/jock gamer argument was that FF was too linear. They nearly all are for the most part. But the most linear game before XIII, X, did a great way of hiding it to me. I just didn't realize because the game was very well paced. I can't put my finger on it, but in XIII it's just obvious you're going down corridors. I really didn't like that one spiral tower where they essentially mark on your map the next one, showing you the order you're supposed to touch the statues and defeating the whole purpose of the puzzle.
I wouldn't have minded it too much if they had at least kept some of the more traditional JRPG staples.
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