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I like that battle system and the overall flow of explorations and combat in the game. The world is large enough to where I actually feel obligated to look around and the battle system allows me to either pick and choose my battles or even allow my party to swat around enemies while I look around which is a nice change of pace between the usual RPG grind.
I enjoy customizing my parties and making different job classes and giving my party varying roles as well as just building whole strategies for the party with the gambits and seeing how well I've made my party. The battle system is more about being a tactician as opposed to a puppeteer and while I understand why most people may not care for it, I don't feel the game actually does anything wrong with its execution. Hell playing through XIII, I was amazed how often I thought to myself how I could have built better versions of most of the paradigms in XII.
My issues with XII stem more with treasure chests and the bazaar than the actual gameplay.
I pretty much dig XII's combat system
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