Other than a small span of development where medics are temporarily retarded, I was pretty happy with the AI. This usually happens around the time that Lightning starts falling behind as a medic. To get through this I recommend using Medic Lightning only as a back up, and always keep a Sentinel handy. You should be able to choose your party at this point, so you may prefer to take control of your medic. What happens is, when everyone is in green, Esuna takes priority over Cure. Once a medic starts with Esuna, they don't stop until all ailments are cured. If someone falls into yellow before Esuna starts, then you're fine, but if Esuna has started, the medic won't interrupt it until that character falls into red, putting you in a dangerous situation. It's especially devastating when your medic doesn't even know Curasa. Should you notice your medic is doing this, you may want to switch to a Paradigm with a Sentinel. Steelguard combined with Fringeward works wonders! Having a Synergist cast Veil also greatly helps to avoid the situation in the first place.

Sometimes Libra or Librascope is necessary for Synergists and Saboteurs to act most efficiently. Otherwise a Synergist won't know to use Barwater instead of Shell, leaving you vulnerable.


The one thing about this game that I can say I don't like is the Flanitor. I smurfing hate Flanitors. They are the most annoying enemies in the series.