View Poll Results: Character Abilities/Stats

Voters
25. You may not vote on this poll
  • Pre-determined

    17 68.00%
  • Customisable

    8 32.00%
Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 38

Thread: Free reign or Pre-determined?

  1. #16
    The Coolest Geek Hot Shot's Avatar
    Join Date
    Jul 2009
    Location
    Somewhere over the rainbow
    Posts
    548

    Default

    Although I love the pre-determined roles in an FF game, I have always been a huge fan of V's job system. It's probably one of my favourites because it's just so much fun to use. Each playthrough I use different character set ups (each character specialising in a certain field)
    When we dance, it looks just like Fire.

    When we sing, it sounds the same tone.

  2. #17
    That's me! blackmage_nuke's Avatar
    Join Date
    Aug 2005
    Location
    Yes
    Posts
    8,503
    Blog Entries
    3

    Default

    I like the X system where its a predefined role and a little guidance but you still have absolute freedom if you so choose. That way their characters have stronger definitions without restricting them in battle.

    Though I dont mind the old one character one class system like in VI.

    The FFXII system where they all start pretty much around the same place on the lisence grid annoys me.
    Kefka's coming, look intimidating!
    Have a nice day!!

  3. #18
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,743
    Articles
    60
    Blog Entries
    28
    Contributions
    • Former Cid's Knight

    Default

    It depends on the game but overall I usually prefer having some level of pre-determined qualities. At the same time, I'm a customization whore so I need some tinkering and it needs to feel meaningful, it's probably why I never took to IX's system very well cause it always felt like minor specialization half the time.

    X's annoys me cause it gives the illusion of choice but it really doesn't come into play until later and then all it really does is make everyone a clone of each other who spams Dual Cast Holy and Quick Hit.

    The basics work too well in VIII so my whole party is basically just drawing magic, summoning, using magic or Attack/Limit Break. The special skills are not effective enough to use all the time except Mug for Weapon farming and Card for keeping levels low...

    VII and XII have some good options but it's just so easy to make everyone into copies of each other. You pretty much have to stay on the idea of keeping a diverse party instead of being lazy. The same goes with FFII.

    My issues with I and IV is that there is little customization, so battles are more about party dynamics, of which only FFI gives you free reign over but since Monks and Red Mages are so smurfing broken and allow the player to prioritize spending resources on Warriors who are the third most broken class, FFI can be pretty easy once you get past a certain point in the game.

    FFXIII tries harder to stick to roles but outside of some stat issues (which become pretty obsolete once you get a Sentinel in the party) the party does feel the same cause certain things don't carry as much weight like they use to, such as elemental affinity. The Equip system promises some better customization but its pretty easy to never notice any of them until you get a Ultimate Weapon which unlocks a extra ATB bar. In the end, the Break Gauge, sorta diminishes the value of certain Roles. It doesn't matter what element they are using, you just need a ravager to raise the gauge higher, it doesn't really matter who has the highest strength cause once the enemy is broken anyone can do insane damage. For the hardest bosses in the game, you don't need strategy as much as just patience to spam the Death spell til it finally takes.

    VI is weird, I never cared about all your characters learning magic, nor do I see how this makes them all the same since it basically only affect two characters whom magic was their niche. Especially considering the games mechanics are so broken that teaching magic to everyone is kind of a waste of time cause half the cast have better skills than most magics or insanely broken equip/relic set-ups that make dual casting Ultima feel like the poor man's way of doing things. It keeps it's diversity for me but only cause the game has too many ways to be broken mechanically.

    Which brings us to III and V. I love the job class system cause it gives me both. I have to customize my individual jobs but at the same time, a good party does not work well without a little variety and even better, since each job has its own restrictions I have to be careful of party dynamics (more III than V). The Sub-Job system in V also gives me a ton of customization options. So for me, it's the best of both worlds. Sure Freelancers and Mimes are broken in V and Onion Knight in III but they both require a ton of work to get to that point, which is a nice change of pace compared to most of the other games where they are pretty easy to break.

  4. #19
    Grimoire of the Sages ShunNakamura's Avatar
    Join Date
    Nov 2004
    Location
    Northwest Ohio
    Posts
    2,919

    Default

    I prefer customization. Though admittedly it often leads to imbalances, but what FF hasn't been imbalanced?!

    So for me V and Tactics are my faves when it comes to combat(tactics in particular). Job Class Changing System for the win!


    STILL Updating the anime list. . . I didn't think I was that much of an anime freak! I don't even want to consider updating the manga list!

  5. #20
    Witch of Theatergoing Karifean's Avatar
    Join Date
    Jul 2009
    Location
    Wandering the Kakera
    Posts
    3,934
    Articles
    1
    Blog Entries
    146

    Default

    I like having a pre-determined path during the storyline. Postgame though, I like being able to have everyone learn everything. However, there should still be a difference between the characters, like their limits or like in FFX, their weapon abilities.

  6. #21
    Mold Anus Old Manus's Avatar
    Join Date
    Mar 2004
    Location
    cumree
    Posts
    14,731
    Blog Entries
    1

    Default

    The problem with XII was the fact that while each character may end up with a better base stat in one area than the others, you could never find out 'who's who' until you get to the endgame, by which point you've long since decided what's what.


    there was a picture here

  7. #22

    Default

    I like somewhat predetermined roles. 4's I loved the best, even if it is pretty simple compared to games nowadays. I also enjoyed the class system of 3 and 5. So I guess I hafta say that I like a little bit of both. In 7, I gave Aeris mostly healing materia, and in III and V I had characters that knew mostly white magic or black magic, or whom I focused on either strength or speed. 9 didn't have very much room to work with for your characters, which was fine by me. However, a predetermined cast of characters doesn't leave much room for replayability unfortunately. So I would say perhaps something more along the lines of the job class system, where you can choose your character's stats and abilities without them all being clones.

  8. #23
    Proudly Loathsome ;) DMKA's Avatar
    Join Date
    Mar 2003
    Location
    Ohio
    Posts
    11,306

    FFXIV Character

    Efes Ephesus (Adamantoise)

    Default

    I prefer predetermined roles. But I like both ways really.

    I just hated the way it was in XII because all the characters were quite literally EXACTLY the same. People are pointing out VII but at least in VII they all had their own set of different limit breaks and different weapons. Same with VIII, X and XIII. XII is the only one where your characters are all just the exact same blank empty shells of characters in battle.

    That's not to say I didn't think FFXII was a fabulous game in it's own right.
    I like Kung-Fu.

  9. #24
    Just Do It kotora's Avatar
    Join Date
    Jun 2003
    Location
    thin privilege
    Posts
    2,027
    Articles
    1
    Blog Entries
    19

    Default

    Quote Originally Posted by DMKA View Post
    I prefer predetermined roles. But I like both ways really.

    I just hated the way it was in XII because all the characters were quite literally EXACTLY the same. People are pointing out VII but at least in VII they all had their own set of different limit breaks and different weapons. Same with VIII, X and XIII. XII is the only one where your characters are all just the exact same blank empty shells of characters in battle.

    That's not to say I didn't think FFXII was a fabulous game in it's own right.
    yeah if you have them pick the exact same skills
    This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...

  10. #25
    Retired Dragoon Crossblades's Avatar
    Join Date
    Mar 2005
    Location
    North Bergen, NJ
    Posts
    3,973

    Default

    I like predetermined roles. Very little FFs have these and we need more FF games to include them(FF IV, FF IV:TAY, FF IX, FF XII:RW are the only ones I can think that have predetermined roles. FF I probably counts too but I'm not sure). However, I'm cool with customizing my own characters in other FF games. I always make characters proficient in something and never create equals. Like in my recent through playthrough of FF VI Advance, I designated only 4 characters to be in proficient in magic(I made Setzer a Black Mage, Relm a White Mage with Buffs and debuffs, Celes a Paladin with all White Magic, and Terra a Red Mage of sorts. I'm actually enjoying the game this way).

    Quote Originally Posted by DMKA View Post
    I just hated the way it was in XII because all the characters were quite literally EXACTLY the same. XII is the only one where your characters are all just the exact same blank empty shells of characters in battle.
    Then why don't you just pick the licenses you want your characters to learn and the ignore the rest?

    Or just purchase the International version where you can actually select them jobs(That is if you don't mind playing it in Japanese and there's 12 different license grids to choose from.)

    Vaan - "Hey, you!"
    Penelo - "Yeah, you! The one reading this sig at this very moment!"
    Vaan - "Interested in playing FFXII International Zodiac Job system?"
    Ashe - "But you have no knowledge of the Japanese language?"
    Fran - "....We could help...."
    Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
    Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
    Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"

    http://forums.eyesonff.com/final-fan...ther-info.html

  11. #26
    Just Do It kotora's Avatar
    Join Date
    Jun 2003
    Location
    thin privilege
    Posts
    2,027
    Articles
    1
    Blog Entries
    19

    Default

    The zodiac job system is super retarded. It's just permanently assigning your characters a specific part of the license board. The only thing it does is limiting your choices, it doesn't change the gameplay mechanics at all.
    This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...

  12. #27
    Depression Moon's Avatar
    Join Date
    Aug 2007
    Location
    Warrior Falls
    Posts
    6,050
    Articles
    45
    Blog Entries
    2
    Contributions
    • Former Editor

    Default

    I wonder why they called it the International Version if it only shipped in Japan.

  13. #28
    Proudly Loathsome ;) DMKA's Avatar
    Join Date
    Mar 2003
    Location
    Ohio
    Posts
    11,306

    FFXIV Character

    Efes Ephesus (Adamantoise)

    Default

    Quote Originally Posted by Depression Moon View Post
    I wonder why they called it the International Version if it only shipped in Japan.
    I've been wondering this since FFX.
    I like Kung-Fu.

  14. #29
    Feel the Bern Administrator Del Murder's Avatar
    Join Date
    Jun 2001
    Location
    Oakland, California
    Posts
    41,739
    Articles
    6
    Blog Entries
    2
    Contributions
    • Former Cid's Knight
    • Former Administrator
    • Hosted the Ciddies

    Default

    Quote Originally Posted by DMKA View Post
    I just hated the way it was in XII because all the characters were quite literally EXACTLY the same. People are pointing out VII but at least in VII they all had their own set of different limit breaks and different weapons. Same with VIII, X and XIII. XII is the only one where your characters are all just the exact same blank empty shells of characters in battle.
    III and V (and X-2) were that way too. The difference with those is that they all use the job system which is about 50 times better than the license board.

    Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
    When I grow up, I want to go to Bovine Trump University! - Ralph Wiggum

  15. #30
    Bolivar's Avatar
    Join Date
    Aug 2006
    Location
    Philadelphia
    Posts
    6,131
    Articles
    3
    Blog Entries
    2

    Default

    Quote Originally Posted by Del Murder View Post
    What I really like is when the character's job class has significance for the story. In FFIV, Rydia's home was burned by fire and so she couldn't use the Fire spell, and when she had to it made for a powerful scene in the game.
    Actually Cloud's home town burned down as well, and he only starts off with Ice and Lightening materia. There's no powerful scene about it explicitly, but I always felt it was a slight nod to Rydia, and that Cloud is a black mage. He has blonde spikey hair instead of a yellow pointy hat. He wears all blue, and after Aeris leaves, he's the most powerful magic user in the game. I highly disagree that VII's characters were carbon copies - exploiting each characters attributes, like loading Cloud down with materia, will make his magic noticeably more powerful than anyone else, but at the same time his attack won't come close to anyone else's like Barrett. Most people probably don't notice because the battles are quite easy regardless, and for that reason I recommend running from all battles in Mako Reactor No. 1 in the intro.

    Honestly, I'm shocked that so many people prefer pre-determined roles. To me, character development (/progression if you're deluded enough to think you're a literary critic) is the hallmark of RPG gameplay. I love having lots of control in my games and being able to shape and mold each character however I like throughout the course of the story. My FFVII example above is a big part of why it's my favorite game. Overall I prefer an RPG where the player has total freedom in how to shape their characters, but a keener player who pays attention and reads the statistics menu will be able to capitalize on each character's strengths.

    I also like games like FFIX because although each one is a set job class, there's tons of possibilities for how to shape that character within that class. For example, you can focus on making Zidane and expert thief doing all kinds of sneaky stuff, or just making him a powerhouse attacker, which is further opened up to choosing whether to give him dual knives, or a two-bladed sword. Actually one of FFVI's redeeming qualities to me is how it combines stat-reading with the equipment system; having two relic slots makes it a highly customizable game from an equipment standpoint. I like figuring out which characters to give which magic and which ones to give killer equipment to reap the benefits from their attack and dexterity/equivalent stats.

    It's for this reason that I can't really count FFIV as among the better Final Fantasy games.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •