Quote Originally Posted by Roogle View Post
I feel that many players think of status effect spells as being useless in a number of the earlier games in the Final Fantasy series. As I play through a Final Fantasy game, I will occasionally experiment with status effects and the results are sometimes surprising!
This, and I agree. I'm often surprised how often status spells work and on what.

Quote Originally Posted by Remon View Post
Does anyone use Gil Toss? :/
In V and VI I did, in V it's a pretty brutal ability that seriously messes up Neo-ExDeath. If you seriously don't want to build a powerful party or even use the Omega set-up, then Gil Toss is the best way to take down the final boss.

Quote Originally Posted by VeloZer0 View Post
HP <-> MP Switch?
From what I've read, it's for the ability to quad cast KotR. Why you would ever need to do that, I don't know.

Quote Originally Posted by Del Murder View Post
In my first play through FFVI I hardly used the Attack command. Just Magic and character special abilities. Why would Edgar ever attack when AutoCrossbow hits all and is free?
Cause Edgar can be built into a boss killing machine by giving him the Dragoonboots, and Dragon Horn with one of his spears. Course I guess you're not using attack still... Even with the usual weapon/relic combos, the best ones still use variations of the attack command. To be honest, there really is no reason to use attack commands once you get past a certain point of the game unless you purposely don't use the Figaro Bros. Gau, and Cyan.

Break abilites are actually pretty useful in IX, at least in the early parts of the game. I usually liked employing them while Vivi used focus and Zidane was stealing, cause it makes the round you actually attack have a higher chance of being the enemies final round. As for Thunder Slash, I've read that was a glitch. The team accidentally switched the hit chances of Thunder Slash with one of the other sword moves in Steiner's move set. No one caught it apparently, sort of like how the only thing that blind status effects in VI is Strago's ability to learn Lores, it actually doesn't affect your hit%.

Quistis and Kimarhi's Blue Magic. Seriously, after a very early point in the game, they are useless and even the few abilities that might have been useful can actually be recreated in a more user friendly way (attaching the ability to weapons usually) so why would you use them beyond "eh, they happen to activate their limit break"