Do you find it important that the characters have a real voice or do you prefer just the text balloons more ?
I was just wondering
Do you find it important that the characters have a real voice or do you prefer just the text balloons more ?
I was just wondering
I prefer just having it in text! Gives another atmosphere to the games that I like better.
This may be the wrong place to be talking about this, as this game doesn't use VO, but while I have nothing against voice acting as a whole, I always thought RPGs work better when it's text, there's just something endearing about having a moving story on screen.
Text. It helps with imagination
voice acting as long as it doesn't suck
This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...
I like anything that makes the characters more lively. Text is nice, but the more a game relies on my suspension of disbelief, the harder it is for me to get into it. That said, if any pre-FFX titles were to be remade with voice acting, the entire script would need to be redone. Some enjoyable bits of dialogue would sound extremely retarded said out loud
Also, I can't smurfing stand it when a text box says something like "*sob* *sob*" Surely there's a better way to show that a character is sobbing? It just totally ruins a tragic and powerful moment when a character shouts SCREEEEAAAAAM. (But for comedy it is okay.)
why is this on the ff8 board anyway
This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...
i do prefer voices over txtballoons bcaus it makes the characters more alive. and u hear the emotions better.
but ofcourse it always sucks when the voice actor screwes it up
I'm kinda the opposite. I for some God Mistaken reason, found that adding voices to FFX made the characters flatter, and less real - I know it's strange, but I kind of find RPGs to be a kind of "story" you're in contol of, and it loses it in voices. Also certain failed scenes like the Laughing Scene in FFX would have been better received - nobody got that Tidus was only laughing as a joke! That's why it sounded so unconvincing - it would have been more clear in text.
I agree with you about when they say what they're doing though - I can't think what I'd do for sobbing, but if I wanted my text based characters to scream, I'd probably type "AHHHHH!" or something like that, maybe there's a way to phonetically type a sob, or perhaps I should just break appart the normal dialogue, to show it. Either way, there's a better way than just "sob".
I thought it was pretty damn obvious they were fake laughing because it sounded super fake. How do you suppose people would have gotten that from a text balloon?
Last edited by kotora; 01-27-2011 at 11:24 PM.
This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...
I believe in the power of humanity.
I prefer voice acting if the voice acting is actually good.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
I agree. Poor voice acting can make a game memorable for the wrong reasons. For example, Resident Evil comes to mind with its camp voice acting. Have you ever heard any audio clips from the game before?
I believe in the power of humanity.
It's a memory that's better when forgotten. But a good point none the less.
I don't think any of the pre-X FF games would have worked with voices imo. Similarly, the newer voices wouldn't have worked without voice acting. I dunno why people complain about X's voice acting, I think it's better than XII and XIII.
When we dance, it looks just like Fire.
When we sing, it sounds the same tone.