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Thread: Voice

  1. #16
    Oh hello there! silentenigma's Avatar
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    Quote Originally Posted by kotora View Post
    voice acting as long as it doesn't suck
    This, and as long as the writing is conducive to good, natural voice acting. I'm looking at you, FFXIII.

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    Friendship *is* magic. MJN SEIFER's Avatar
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    I don't really find X's voice acting bad, I just think FFs are better text (i'd like FFX more if it was text, but I like the game)

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    The Coolest Geek Hot Shot's Avatar
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    Quote Originally Posted by MJN SEIFER View Post
    I don't really find X's voice acting bad, I just think FFs are better text (i'd like FFX more if it was text, but I like the game)
    I think X would have sucked if it were in text.
    When we dance, it looks just like Fire.

    When we sing, it sounds the same tone.

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    Just Do It kotora's Avatar
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    Yeah it would be super lame looking at those cinematic cutscenes only to have to read all the dialogue
    This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...

  5. #20
    Depression Moon's Avatar
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    I couldn't really imagine IX with voice acting. I do have an imagination with how Vivi and Quina would sound in my head, but I think it would be difficult to find an actor that could portray those sounds and when Zidane and Kuja did get voice overs in Dissidia I didn't like either of them.

    VII's cast already had voices and they were okay. I didn't really care though as I didn't care for the game much and I don't think it would be difficult to find suitable voices for VIII's cast.

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    Just Do It kotora's Avatar
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    More important than having the right sounding voices is having dialogue that doesn't sound retarded when spoken. That's what I smurfing hated about the voice acting in Dissidia. It just sounds lame when you actually have to say all that stuff.
    This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...

  7. #22
    Depression Moon's Avatar
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    I think the problem in that game was the VAs themselves. In this Kuja Zidane cutscene there are many unnecessary pauses. It's the way you say them rather than what's being said.

  8. #23
    Friendship *is* magic. MJN SEIFER's Avatar
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    Quote Originally Posted by Hot Shot View Post
    Quote Originally Posted by MJN SEIFER View Post
    I don't really find X's voice acting bad, I just think FFs are better text (i'd like FFX more if it was text, but I like the game)
    I think X would have sucked if it were in text.
    Quote Originally Posted by kotora View Post
    Yeah it would be super lame looking at those cinematic cutscenes only to have to read all the dialogue
    You'd be in more control of the dialogue though, and feel like you were there, at least I would anyway - are you the kind of FF players who skip through dialogue, I see know difference between any other FFs like VII or VIII.

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    Recognized Member Jessweeee♪'s Avatar
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    Quote Originally Posted by kotora View Post
    More important than having the right sounding voices is having dialogue that doesn't sound retarded when spoken. That's what I smurfing hated about the voice acting in Dissidia. It just sounds lame when you actually have to say all that stuff.
    This is what makes Kingdom Hearts so adorable.
    KINGDOM HEARTS.
    IS LIGHT!

    Quote Originally Posted by MJN SEIFER View Post
    Quote Originally Posted by Hot Shot View Post
    Quote Originally Posted by MJN SEIFER View Post
    I don't really find X's voice acting bad, I just think FFs are better text (i'd like FFX more if it was text, but I like the game)
    I think X would have sucked if it were in text.
    Quote Originally Posted by kotora View Post
    Yeah it would be super lame looking at those cinematic cutscenes only to have to read all the dialogue
    You'd be in more control of the dialogue though, and feel like you were there, at least I would anyway - are you the kind of FF players who skip through dialogue, I see know difference between any other FFs like VII or VIII.
    It's weird when a game does both at the same time and there's an odd pause between every bit of dialogue. I always challenge myself to press X at just the right moment so it doesn't sound unnatural. I'm never too successful with that. I'm not complaining about it, I just like it better when a game picks one or the other.

  10. #25
    Friendship *is* magic. MJN SEIFER's Avatar
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    If they could at least invent a way for you to choose which you'd prefer out of voice and text (which we were promised for X) then I could have put up with the game better. I can't just turn the sound down because a) I'm still not in control of the text, and b) I still want to hear everything else in the game.

  11. #26
    Witch of Theatergoing Karifean's Avatar
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    I want to be able to choose what the character says. Like choosing to almost kiss Don Corneo in FF7.

    You could choose a lot less when voice acting came in. So I'm pro Text Boxes.

  12. #27
    Fortune Teller Recognized Member Roogle's Avatar
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    Quote Originally Posted by Depression Moon View Post
    I think the problem in that game was the VAs themselves. In this Kuja Zidane cutscene there are many unnecessary pauses. It's the way you say them rather than what's being said.
    I wonder if this is a problem with the localization rather than the voice actors. It is necessary to consider the following: the voice actors likely recorded their lines in succession without regard to the scene or the context; the voice actor was probably forced to insert a pause there in order to keep with the timing of the scene as the traditional localization process does not modify the duration of a cutscene or the actions taken by a character model.

    It can be very difficult to produce quality voice acting when you take the above into consideration. I would actually attribute the awkward pauses to the localization process and the writing as I am sure that the pauses sounded more natural in the Japanese version. If the Japanese version does not have similar pauses, then it certainly lies solely in the writing.
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  13. #28
    Not breaking faith today Shaibana's Avatar
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    u know.. Uncharted (game) does the cutscenes And voiceacting in 1x ...
    so they have those weird suits on with dots on it for the cutscene and at the same time they do the voiceacting... that way it looks more natural ^^

    i know thats gonna be a little hard with FF :P but just saying.... ^^

  14. #29
    Fortune Teller Recognized Member Roogle's Avatar
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    Quote Originally Posted by Shaibana View Post
    u know.. Uncharted (game) does the cutscenes And voiceacting in 1x ...
    so they have those weird suits on with dots on it for the cutscene and at the same time they do the voiceacting... that way it looks more natural ^^
    Yes, that is a good point. The difference is that the Uncharted series is developed in North America for North American audiences, and the Final Fantasy series is developed in Japan for Japanese audiences. I doubt that Square Enix would want to invest that much effort into localization if they can simply dub over the dialogue.
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  15. #30
    Depression Moon's Avatar
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    Half assing is more insulting to me. I would rather have the Japanese audio with English subs than that.

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