Keep in mind you're just on one side of this issue. There are a lot of people who complained about the PSPGo (and GBA SP) because it's difficult to hold comfortably. There will always be people for whom hand size will present an ergonomics issue, but I think the majority of people fall somewhere in the middle or just find a way to make it work. I've never fallen to either side of the issue for any portable. I'm equally comfortable on my GBA SP or my DSi XL, or my iPod Touch or anything in between. I've never had issues with the PSP either.I think my biggest disappointment is the form factor, it's kind of a let down that they're sticking with the original PSP design, I always felt like having the buttons close to the sides hurt my thumbs. Plus seeing that it's bigger than any of those handhelds kinda sucks, because the whole point of a handheld is portability. I got a PSP Go because 1) my thumbs don't have the same issues as above with the button placement,
It's a valid issue from your point of view, but from their design perspective, it's probably a non-issue.
This was something I did with my PSP. I did use it as an MP3 player, though not being able to lock the buttons down was a problem. Now I have an iPod Touch. Realistically, most people do have a separate portable music player. This is what's causing problems for handhelds in general. iPhones/Touches are some of the best music players as well as slowly getting more games on them. I have my touch on me everywhere. When I want to play a quick game of something, I do it on there. I just can't be bothered to lug around any of my other portables with me regardless of size when I have a single "do everything" device.and 2) it's perfectly portable as an mp3 player. I kind of feel like this was a step in the wrong direction, I'm not going to use this thing to listen to music on.
I think this speaks of a potential marketing issue coming up for the NGP. Selling it as a "do everything" device (which works on the PS3) isn't going to cut it for people who have a tiny iPhone. To add insult to injury, it's large.
Going from concept it to reality is a big step. Sure, the tech exists, but it will completely obliterate your next point about money. If they had a fully flexible screen like that it would cost a huge amount of money. Also, we might not be where we need in the durability department for that type of tech.Also, considering Sony has already made something like this, the NGP could have been something like this, accommodating portability and simply making one of the coolest things ever made.
Couldn't agree more really. Price is going to rape them. Sure, the 3DS is expensive, but to not take a huge hit (like they did with the PS3) they are going to have to have this are a pretty high price point. I'm guessing $300-350. This device is awesome, but it doesn't have something awesome and new. The promise of glasses free 3D is a great draw to people who are quick to latch on to gimmicks.I'm also worried about price, not only for the machine but how they're going to monetize things. I'm sorry, but Sony has long forgotten that the reason their initial two consoles were so successful is because they always one-upped their competition by having a lower price point. With all the features, I can't see this being less than $300. Which really sucks, because that's really the only thing stopping me from getting it at launch. Also, the Near application was insanely awesome, but that's something you have to buy from the PS Store? Sorry, but all these cool features you want to brag about having should come standard with the handheld, or it just doesn't look as attractive.
The price of this on release is probably going to make the 3DS look far more attractive by comparison as well. When the NGP comes out the 3DS will just be hitting its stride with the big titles. That will spell disaster for this.
The only demographic this is really aimed at seems to be fairly well off adults (or spoiled kids) who are hardcore gamers and tech nerds who appreciate what this offers and aren't distracted by the "ooh shiny" factor of the 3DS.
This is their only opportunity. These big titles need to be available at launch. The 3DS can somewhat afford to have crappy launch line-up; it has no direct competition. But the NGP had better have some serious games to draw in that hardcore demographic. Hopefully some of these big franchise things go beyond being ports and actually are new installments. Nobody will care if they just bring ports of games people have already played on their PS3.That said, the biggest concern will always have to be the games, and I'm more than happy about that situation. They showed footage from Uncharted, Killzone, Wipeout, and Resistance already running on the thing and they all look pretty great. Kojima talking about peace walker as an experiment and announcing he's working on a game that will be playable on both ps3 and npg is a potential wet dream i hope comes true at E3 (Peace Walker 2!?!?). And having Call of Duty is an absolute necessity, becasue those matches are so quick and accessible, if you're going to make a "next-gen" portable device that's always online, you can't get away with not having this game.
I think the depth of controls is going to be a big thing. If they start making PS2 titles available through PSN available, that's going to boost sales on this thing. Having potential L2/R2 through touch is great as well as all of the other potentials of the touch back. It's a smart move to make it so malleable instead of just cramming some L2/R2 buttons on. Also, this gives it the chance to be full analog control. They really knocked it out of the park with controls in my opinion.A couple things about the form factor actually make these games pretty awesome, too. Using the touch screen to choose ledges to jump to in Uncharted makes a lot of sense, that game is shaping up to be really cool. And seeing the player in Killzone look down at a command unit on their wrist, then touching which selection you want to call in is pretty insanely awesome. Also, having the touch pad on the back will allow developers to simulate the L2, R2 buttons so you pretty much have a full PS controller, even with Sixaxis. That is really awesome and is going to make a big difference for games like Call of Duty.
I'm personally more excited about this than the 3DS at this point. That said, I'll definitely be getting both, though I may wait until the 2nd gen 3DS or at least when the library gets deeper. Honestly, the 3DS proposed library is still more impressive to me than the proposed NGP library, but, it may be like my PSP; I have less games for it, but all of them are must-haves for me.







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