Results 1 to 9 of 9

Thread: Final Fantasy XIII-2 new battle system?

  1. #1
    tidus123456789's Avatar
    Join Date
    Feb 2006
    Location
    England
    Posts
    15
    Blog Entries
    2

    Grin Final Fantasy XIII-2 new battle system?

    At E3, They said that a new battle system would be in for part 2 of FF13...Can anyone shed any light on this? Cheers!
    Tidus123456789.

  2. #2
    Feel the Bern Administrator Del Murder's Avatar
    Join Date
    Jun 2001
    Location
    Oakland, California
    Posts
    41,733
    Articles
    6
    Blog Entries
    2
    Contributions
    • Former Cid's Knight
    • Former Administrator
    • Hosted the Ciddies

    Default

    It looks like it's mostly the same battle system from XIII.

    Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
    When I grow up, I want to go to Bovine Trump University! - Ralph Wiggum

  3. #3
    Fortune Teller Recognized Member Roogle's Avatar
    Join Date
    Jan 2002
    Location
    Lone Tree, Colorado
    Posts
    7,496
    Articles
    80
    Blog Entries
    3

    FFXIV Character

    Roose Dorvauldar (Gilgamesh)
    Contributions
    • Former Administator
    • Former Senior Site Staff

    Default

    One of the enhancements to the battle system is to allow Serah and Noel to have a monster in the party. This is one of the things that I have read that differentiate it from its predecessor.
    I believe in the power of humanity.

  4. #4
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,471
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    In today's "Square Enix Magazine" (first one? I just got it in an email from SE) there are details stating that you will fight alongside befriended monsters. Paradigm shifts will remain but they have aimed to make battles even faster.
    Bow before the mighty Javoo!

  5. #5
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,731
    Articles
    60
    Blog Entries
    28
    Contributions
    • Former Cid's Knight

    Default

    There are also "cincemaic actions" which are similar to KH2's triangle actions in boss fights. Basically its like a quick time event during some battles that produce different effects.

  6. #6
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,471
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    Only, we were specifically told they wouldn't be quick-time events...? Or was that just referring to the cutscenes only, and not battle?
    Bow before the mighty Javoo!

  7. #7
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,731
    Articles
    60
    Blog Entries
    28
    Contributions
    • Former Cid's Knight

    Default

    They are during battle and not quite the "oh god, was that a button press that flashed across the screen! wait... am I dead? WTF !@##$#$$!!!!" Its more like the Reaction Commands from Kingdom Hearts 2. This is an example.

  8. #8
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,471
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    Ahhh, nothing special, then. On a sidenote, ahaha, I love how even in the little airship scene at the end, the attacks on Atlas still showed how much his health points went down. xD
    Bow before the mighty Javoo!

  9. #9

    Default

    I'm not crazy about monsters filling the 3rd party member slot. I really wish SE would stop with all the gimmicks in their post-7 games, as they tend to be what I enjoy the least. I'm also not crazy about hearing it will be a "faster" battle system. If a game is going to have a live, fast battle system, then it should be more like 12: I don't want to load to some battle screen. If it's going to be turn-based, then I want to have turns, like 1-3 and 10, instead of waiting for bars to fill up then having to rush to input a command.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •