While I agree, currently I am more interested in the recently announced P5, and I hope that it continues in the same world, as P4 continued from P3.
Some of the cutscenes are definitely missed. Although I have to admit, I find a couple of the scenes to be better without the cutscenes. Thanatos's awakening out of Orpheus when you unlock your potential just looks so awesome in this version.I just started the game. The new adventure game format is taking a bit to get use to, and I certainly miss the cutscenes, but those are the sacrifices one has to make for a game like this to be portable.
Money is easy to acquire. From treasure floors to lesser arcana cards, money is easy to come by.I'm hoping they fixed my main issues with combat from P4, mainly making money easy to acquire cause, I hated grinding for yen in P4, and I never felt like I spent as much time in the Velvet Room because of that.
Hitting them once knocks them on their butt, hitting them again makes them dizzy so they lose a turn. While knocked over they take more damage and can't dodge, but they will still recover at the end of their turn if you don't hit their weakness again. But I thought it was like that in the original P3 too. It certainly was in FES.I also hope they fixed Elemental weakness system. I prefer P3's version where hitting an enemy once is enough to make them lose a turn instead of in P4 where you had to hit them twice. Most of the time its not an issue, but it would have made some boss fights (who mostly have no weaknesses) much easier by landing critical attacks, and using the rest of the round to heal and buff while the boss has to waste his turn getting up. Not to mention those moments you have your main character with an elemental weakness and instead get to watch the enemy pummel your party to the ground cause they are sacrificing themselves to avoid a game over, only to leave you with a badly weakened party in the aftermath. I feel it was better in P3, and I see no reason why it was changed that way to begin with.
There are 3 different physical attacks, Pierce, Strike, and Slash.I also hope they returned Physical abilites back to the P3 system cause having them all reduced to being one element, and then removing it as a weakness for 99% of the enemies made a good third of the Personas in P4 useless and I often stopped using characters like Chie cause she offered no strategic advantage in combat til very late in the game. It also removed some of the parties diversity cause in P3 I felt more obligated to switch out my party members to take advantage of their weapon types as well.
Having direct control is a godsend, especially in some of the tougher boss fights. Curing Charm, or simply telling characters to not attack while Nyx avatar has his reflect shield up will make things much, much easier in the long run.I was never bothered by the A.I. in P3, I actually feel the A.I. was the best I've seen in a game beyond nothing short of XII's Gambit system. Controlling my party isn't so bad either, but I never saw the big deal of P3's A.I. I was killed more often by y own mistakes than I ever was by the A.I. doing anything stupid.





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