Quote Originally Posted by Psychotic View Post
Also, Halo. It's a smurfing terrible game. Why can't I stop playing it?
You keep playing it because although you hate the story you love the fun. It is fun in a lot of ways. Personally I never minded the story on the Halo series, it has a better story by far than any of the Call of Duty or Medal of Honor series games. Frankly, Medal of Honor and Call of Duty suffer from one insufferable flaw: Early Medal of Honor games cast you as Jimmy Patterson a normal US soldier and yet most of the time he was a one man frigging army! When they eventually decided to give you a support squad in missions in Medal of Honor: Airborne the support squad died so easily you still felt very overpowered, not to mention they never seemed to actually kill anything so it was more hindrance than help since they'd hog the decent cover leaving you exposed to the elements. Call of Duty does the supporting squad better than Medal of Honor but frankly the story involved is often the weak point. The first few games where it was WW1 and 2 were believable yes because they were often based around historical units. The newer ones, Modern Warfare, Modern Warfare 2 and Black Ops have such unbelievable characters and stories it's only just about playable for the game mechanics itself and even those don't feel as smooth or polished in my opinion as the ones in Halo, especially Halo Reach.

Quote Originally Posted by Guardian XIII View Post
Alundra 2 was another one I hated but couldn't put down.
Oh God Alundra 2! Alundra 1 was insanely difficult, Alundra 2 was just horrible in oh so many ways but you try to complete it for some God forsaken reason! I've no idea why I stuck it out it was almost as bad as sticking Grandia 2 and Jade Cocoon 2 out to the end.

Which yeah brings me to my games I think are pretty crap but couldn't help playing and enjoying:

Jade Cocoon 2 - the first game was awesome, the second game ditched the "realistic" graphics and went for a kind of 3D cell shading approach which was fine, the tiny fairy what followed you around and told the story in animated cut scenes was irritating but survivable if only because she was scripted with some attitude and her voice was possibly the least annoying voice in the entire game cast. The monster combining got nerfed completely but left just enough evolution options that you'd keep going trying to make something good and the voice acting and music throughout the game was so awful I tended to mute my TV whenever I was playing the game and listen to my own music, only turning the volume up so I could watch the cut scenes to know what was actually going on in the story.

Grandia 2 - Jeez this game was terrible I think I actually completed it more because it was Grandia 2 than anything else and I liked the original Grandia. Never picked it up again after that one completion.

Too Human - Lets face it, the game was received terribly, I think it's pretty bad, the idea behind it technologically advanced telling of the myths of Ragnorak and the Aesir (Asgard is another name for them, the viking gods) yes please! Controls wise? Yeah never experiment with your melee controls and camera controls being on the same damn thing it just gets irritating. The story was what I expected it to be, Viking myths do make great stories. However the game was let down by just about everything else including it's death animation sequence. Because enemies level with you and can number in the hundreds in an area before one will drop health on higher levels you will die a crap ton. Whenever you die you get treated to the same 30 second no skipping animation. The animation of the Valkyrie coming to pick your dead body up causing knock back damage to enemy units (about the only benefit of this) and then to re-spawn 200 yards up pathway back the way you came with the same enemies attacking you is annoying as hell. Just let me skip it! I'm likely to bloody die again in 20 seconds! Seriously, you could die that often depending on what character class you were.

Dwarf Fortress - Face it, Toady is no coder he's a mathematician and therefore the code behind DF sucks. The interface would be much nicer if it had some graphics to it rather than pure ASCII but since you can download a tileset to overlay it's not such a big deal. I know Toady considers it to be his baby and all but if he just let a couple of coders work on the game code so that the game utilizes multiple core processors correctly, some of the many bugs don't take ages to fix up and maybe a graphical artist to actually design it's own graphics set to overlay rather than a tileset which will undoubtedly interfere with the text in the game unless you change the .ini files so it never uses special characters in names. The the game would be vastly improved. DF2010 is a major improvement over old DF but still, I think it's a terrible game but playing it is so much damn fun it's surreal.