-
True. Its just my play-style. Instead of reading everything ahead and having my head swimming with information to keep in mind as I progress towards something, I prefer to just wait until I get a level, read the two or three skills I can get and choose one. I don't mean to say that they're wrong in wanting to make a game in that manner. Its just completely incompatible with me. And yeah, it'd have been nice to be able to go back and fix things once I knew what I was doing. I imagine they'll give that option in DA2, it seems pretty standard for them now. Nice to hear they fixed up the explanations of the mechanics. I didn't spend a lot of time reading stuff while playing the demo since I knew it was only going to be like half an hour long, no point in getting a tutorial on everything
And I imagine the dual ranger limitation on only allowing one companion familiar for the party was more a glitch or limitation on the engine they used than them actually pro-actively flubbing the idea. But it was still a massive inconvenience. Woulda been nice to have two rangers, one for archery and one for back-stabbing and have a mage and a warrior available, and two attack bears to make up for the lack in brute force by not having another warrior or whatever sacrificed for the second ranger. But oh well. At least now if I ever play the game again, I know all the pit-falls in the rogue trees at least
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules