A lot of the side quests that I see video games come up with now seem like they could be easily adapted into a massively multiplayer online role-playing game.
I felt like a lot of the side quests in Final Fantasy XIII were designed particularly to model online games, actually. I am not that pleased with side quests in video games today. I like to see much less repetition in side quests.
Good point about Final Fantasy X and Final Fantasy X-2. There were no references to the differences between the Sphere Grid and the Dressphere system. I thought it was particularly annoying because Yuna was able to cast White Magic as a part of the story of Final Fantasy X, but she lost all of her innate magical ability when she lost the ability to summon? I thought it would have been interesting if the three girls had default abilities that you could not take away from them.







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