So is this team good
Fighter
BlackBelt
Red Mage
White Mage
You should give them more love. By the Water Crystal, my BB was out-damaging my Knight but around the Wind Crystal they start evening out and the then the knight overtakes him. Most people don't like BB cause they either don't know about the Bare-handed element, or they feel they are too boring cause you really don't have to do anything with them.
That's a pretty good party, gives you a nice balance of offense and defense as well as two healers and buffers. As I mentioned, keep the BB unarmed, don't ever give him weapons and about level 10 and onward he'll start doing as much damage as the knight. This will free up your money to purchase the Knight equips and mage spells with a bit less grinding.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
As soon as possible.
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I mean like is it better to promote them in lower levels??? Maybe it will increase the stats a bit right???
That's what I mean too. The lowest level you can manage to get the crown the better.
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I used to love BB; they do the most damage but they do die rather quickly (lower HP than Ft, and much lower [and buggy] defense).
I think the easiest run I had was Ft/Ft/WM/WM. The Fighters can absorb damage like none-other and the WM can keep them alive. The lack of Fir2/Lit2 early on is a bit painful, and the lack of Fast or a BB does slow down the damage, but you get items that cast those later on.
Replacing a WM with a RM gives you access to black magic and more melee damage, so that's an option too. RM are money hogs early on though, so YMMV
My favorite looking character is the BM, but they become worthless towards the end of the game as anything but machines for buffing your melee characters. Sure Nuke is a great spell, but unless you overlevel you get to cast it once or twice in the final dungeon, which is kind of underwhelming.
All the hating on BB aside, 4BB is the most straightforward party. Just don't get the rat-tail, as BB get worse after turning into masters and don't forget to look at the status screen after each level up (see black-belt armor bug). You will use more heal potions than other classes, but you can afford them since they are so cheap to equip (Masking-tape + A button is your friend).
If you want to get a good feel for each classes strengths and weaknesses, play through with all 4 of that class. It's not obvious until you try it, but 4WM is *much* easier than 4BM, and 4RM is great until you get about 3 orbs lit at which point it becomes mediocre.
The extra magic and physical attacks of the RM are nice, but what I found really makes them shine is the fact they can cast Haste. Hasting two fighters for boss fights increases your damage output immensely, more than anything a single character would be doing.[/QUOTE]
Very true, I mentioned the lack of Fast (as haste called in the NES version) is a big downside to no black magic. However, when you have 2 fighters, there are only a few battles where fast is really useful (though most of them are in the temple at the end). I used to list Lif2 as an asset for WM over RM, but now I typically beat the game at too low a level for level 9 spells to make a difference, so RM may be better. I am biased against RM since they are so expensive early on.
I always rolled through the game at low levels with the Ftx2, RW and WW combo. And I never run from a battle, even if it does mean that I'll be slain in one hit.
Fast does help the fighters get more hits which equals more damage, but to be perfectly honest you're going to kill the bosses within three rounds anyway without haste so it doesn't help all that much anyway.
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My first(and still my easiest to beat the game with) is Fighter-Fighter-Black and White mage. Ive played most of them. My favorite.
Forward, the Light Brigade!'
Was there a man dismay'd?
Not tho'(though) the soldiers knew
Some one had blunder'd:
Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die:
Into the valley of Death
Rode the six hundred.
Cannon to right of them,
Cannon to left of them,
Cannon in front of them
Volley'd and thunder'd;
Storm'd at with shot and shell,
Boldly they rode and well,
Into the jaws of Death,
Into the mouth of Hell
Rode the six hundred.
playing again on the iOS version and using:
Fighter
Thief
Black Belt
White Mage
And I'm just steamrolling everything...won't be able to even touch the bonus bosses without Temper/Haste stacking though.
This is an interesting combo:
Fighter
Fighter
Fighter
Red Mage
I haven't tried it myself before, but I'm fairly sure it would make the game really easy.
you would be grinding for such a long amount of time to get money for equipment and whatever spells you need