Page 1 of 2 12 LastLast
Results 1 to 15 of 24

Thread: Getting lost

  1. #1
    Feel the Bern Administrator Del Murder's Avatar
    Join Date
    Jun 2001
    Location
    Oakland, California
    Posts
    41,733
    Articles
    6
    Blog Entries
    2
    Contributions
    • Former Cid's Knight
    • Former Administrator
    • Hosted the Ciddies

    Default Getting lost

    When I played this game for the first time, I wanted to do all the extra stuff. All the hunts, summon battles, everything! But there was so much and the world was so huge that I got all wrapped up in that and ended up getting bored with the game. So I left it and didn't pick it back up again for 2 years when I finally decided to just go through it and beat it.

    Did anyone else feel that way about this game? I'm guessing many others did, since with FFXIII they did the opposite, gave you very little freedom of exploration and questing and put you right on a straight path to the end (or at least to Chapter 11).

    Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
    When I grow up, I want to go to Bovine Trump University! - Ralph Wiggum

  2. #2
    Eggstreme Wheelie Recognized Member Jiro's Avatar
    Join Date
    Aug 2004
    Posts
    26,942
    Articles
    65
    Blog Entries
    1
    Contributions
    • Former Cid's Knight
    • Former Editor
    • Notable contributions to former community wiki

    Default

    I found it a tad frustrating having to trek all over the place to do stuff. I mean, being able to see the world was great and I would rather have that then make it linear, but it made it tough to remember where I was going and what I was doing.

    They see me rolling. They hating, patrolling.
    Trying to catch me riding dirty.


  3. #3

    Default

    I was very impressed with the scale of the crafted world at first, but that appeal ran out when it became more and more apparent Ivalice was the star of the game and the plot was an excuse to make you run around in it. That hike to (SPOILER)Archades really tested my patience.

    I went for a perfect game and gave up. Too much to sift through.

  4. #4
    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
    Join Date
    Dec 1999
    Location
    Spying on Unne and BUO
    Posts
    20,583
    Articles
    101
    Blog Entries
    45
    Contributions
    • Former Cid's Knight
    • Former Editor

    Default

    FFXII is one of the only FFs where I actually enjoyed exploring. I liked running around every huge new map to find out what new chests and baddies there were. FFXII did a lot of things wrong (the chest system itself comes to mind...), but I think scale and exploration were big positives.

    EDIT: though I can understand the concerns that it slowed down the plot. The pacing of the plot was indeed very bad, and I did find myself caring very little later on. However, I think that could have been dealt with without scaling back too much on the exploration positive.

  5. #5
    Very VIP person Tech Admin Rantz's Avatar
    Join Date
    Apr 2006
    Posts
    17,631
    Articles
    1

    Default

    Like Raistlin I think that the problem doesn't lie so much with the exploration factor itself but rather with the largely uninteresting plot. There's hardly ever any desire to move on with the story past a certain point for me. The gameplay and the exploration is fun, which makes it easy to pretty much forget about the plot and stop caring.

  6. #6

    Default

    The way the open world exploration, combat and side-quests came together was done perfectly. I'd say FFXII is the most fun to actually play. Of course the story and other aspects of the game suffered because of it. So while I do think its flawed its still a massively enjoyable game for me.

  7. #7
    sly gypsy Recognized Member Levian's Avatar
    Join Date
    May 2002
    Location
    Donut Plains
    Posts
    14,210
    Articles
    1
    Blog Entries
    4
    Contributions
    • Former Cid's Knight
    • Hosted the Ciddies

    Default

    It would be nice if the enormous areas actually had any content besides the occasional Hunt marks. Knots of rust and pots with 3 gil in it don't count!


  8. #8
    Eggstreme Wheelie Recognized Member Jiro's Avatar
    Join Date
    Aug 2004
    Posts
    26,942
    Articles
    65
    Blog Entries
    1
    Contributions
    • Former Cid's Knight
    • Former Editor
    • Notable contributions to former community wiki

    Default

    Yeah I was sick of those knots of rust by the end of it.

    They see me rolling. They hating, patrolling.
    Trying to catch me riding dirty.


  9. #9
    she'll steal your heart Hollycat's Avatar
    Join Date
    Apr 2010
    Location
    Strawberry Pocky
    Posts
    9,343
    Articles
    2
    Blog Entries
    129

    Default

    I loved it, although I will admit the Yensa Sandsea thing is beyond irritating/
    This post brought to you by the power of boobs. Dear lord them boobs. Amen

  10. #10
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,733
    Articles
    60
    Blog Entries
    28
    Contributions
    • Former Cid's Knight

    Default

    I never had much of a problem with it. While I agree the treasure chest deal in XII made hunting treasure far less enjoyable, I did love uncovering little secrets and optional bosses. I also loved the return of towns whose only purpose was to act a safe haven for the characters as opposed to it being relevant to the plot.

    I'm pretty much with Dreddz on this one. The game is certainly flawed but I feel it's one of the more enjoyable to actually playthrough.

  11. #11
    Banned nik0tine's Avatar
    Join Date
    Jun 2004
    Location
    Dalmasca!
    Posts
    12,133

    Default

    The best thing about FFXII was the immersion in the world, and how they had the balls to not allow players to actually 'warp' wherever they wanted, whenever they wanted.

  12. #12
    Recognized Member Jessweeee♪'s Avatar
    Join Date
    Jul 2005
    Location
    i'm on a sandbar help
    Posts
    19,882
    Blog Entries
    12

    FFXIV Character

    Sarangerel Qha (Twintania)
    Contributions
    • Former Cid's Knight
    • Former Site Staff

    Default

    My problem is kind of the opposite. When there's so much exploring and so many sidequests to do, I tend to put them off and then never do them. I'm always more interested in the plot than learning more about wolves and trees. Then I finish the game, and it's all just too much to do at once.

    I do like the plot though. It grows on me with each playthrough.

  13. #13
    Oh hello there! silentenigma's Avatar
    Join Date
    May 2005
    Location
    Western Pennsylvania
    Posts
    668

    Default

    I just went through XIII for the first time a couple weeks ago, and now I'm playing through XII again. After XIII, everything that people seem to complain about in XII is like a breath of fresh air to me.

    Quote Originally Posted by Merry View Post
    I do like the plot though. It grows on me with each playthrough.
    I'll attest to this as well. On my first couple of playthroughs, it was easy to miss a lot of the intricacies of the plot... This game definitely does not spoon-feed its story to the player.

  14. #14
    The Joker's Pilot Setzer the Gambler's Avatar
    Join Date
    Apr 2001
    Location
    The Joker is my own private house...
    Posts
    216

    Default

    FF12 was less limited then FF13, I have to admit. I have hated the constrictions of 13.
    To be honest, it reminded me a bit of FF10... For some reason, 10, 12 and 13 seems to lack some freedom that the other FF had... I wonder why.

    The battle system frustrated me a bit, but the challenges of the quest were great, even if they sidetracked the gameplay.
    Training was gruesome...

    "If I could have turned back time,
    Maybe we could have had champagne or wine..."
    -Setzer, Dreams of Darryl fanfiction-

  15. #15
    Very VIP person Tech Admin Rantz's Avatar
    Join Date
    Apr 2006
    Posts
    17,631
    Articles
    1

    Default

    Quote Originally Posted by Setzer the Gambler View Post
    For some reason, 10, 12 and 13 seems to lack some freedom that the other FF had... I wonder why.
    It's cause they don't have a world map! I miss the world map.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •