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Thread: Which genre is FFXIII?

  1. #16
    Not breaking faith today Shaibana's Avatar
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    .. i still dnt know what exactly an rpg is?

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    Fortune Teller Recognized Member Roogle's Avatar
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    Quote Originally Posted by Shaibana View Post
    .. i still dnt know what exactly an rpg is?
    You may want to take a look at the Wikipedia article for Role-playing video game if you have questions on the genre. I consider a role-playing video game to be analogous to the Final Fantasy series or the Dragon Quest series.
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    Recognized Member ShinGundam's Avatar
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    While I think it's a sad state games have gotten into, I still love posting this pic.
    Nice pic but i think this kind of maps appeared at late stage of PS2 maybe 2005?
    At that point many games ditched "proper Area/Local maps" from games.

    Quote Originally Posted by Shaibana View Post
    .. i still dnt know what exactly an rpg is?
    A huge part of RPG is stats management, using skill/XP points and numbers.

    FFXIII IS NOT a Dungeon Crawler.
    I think the complete lack of safe zones(Towns/Cities) is what made it seem like Dungeon Crawler.

  4. #19
    Newbie Administrator Loony BoB's Avatar
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    FFXIII is a JRPG. Just because people don't like things they try to disassociate those things from other things which they do like. In this case, they try to disassociate FFXIII from JRPGs. This doesn't work. If you don't like a game, you don't like it. I don't like FFX, but that doesn't mean I say it's not a RPG. Likewise, if I don't like Command & Conquer, that doesn't mean it's not an RTS. People can be very immature regarding such things, or (more likely, I hope!) they're just trying to have a laugh. Like I'm guessing most people in this thread are doing.

    Quote Originally Posted by Wolf Kanno View Post
    It's a middle management movie. The best way I can describe XIII is that it's like going into a movie that looks promising with its flashy explosions and sexy characters and even has a few big names behind it. Then you quickly discover it's actually more of soap opera drama where the characters spend more time repeating over and over their terrible problems until you lose all sympathy for them. Made worse by the fact it uses great actors but obviously the writers and the director were purchased from the bottom of the barrel to pay for the big name actors to appear. The actors sometimes do moving moments but the script is awful and often times comes off more unintentionally funny and pathetic rather than actual dramatic. It's not even B-Movie "so bad it's good" it is just kinda hard to watch cause everything is done so over-excruciatingly dramatic and the plot never goes anywhere for what feels like hours. Even when you finally get to the most talked about portion of the film, you've been barely paying attention so the lack of context and sheer mental strain of the awful story just makes the whole scene fall flat and have you wishing you were watching the credits instead of the scene in question.

    As you're brain slowly tries to shut itself off, you start to look around you, and notice the person sitting in front of you is in the same boat. Except this guy has the bright idea of pulling out their cell phone and playing some Pac-Man, so now you find yourself half paying attention to the film but constantly being distracted by the guy playing Pac-Man cause sadly it's more interesting than what is going on the screen so you start watching him play Pac-Man. Occasionally you point out times he should go a different direction to avoid ghosts or grab a power pellet. Sometimes he lets you play, but doesn't hand you the cell instead, making you reach over the seat and play over him until he gets annoyed and you both agree it's better to just let him do all the work, while you watch and give some insight. Course the other patrons get annoyed at the whispering and spectacle and force you to stop interacting with the guy in front of you and forced to watch the film for 10-20 minutes before you both get bored and Pac-Man is out once again, you play until the other patrons yell and go back to watching the awful film. This pattern continues until the film is over.

    Extend this scenario for 40 hours and you pretty much have the FFXIII experience.
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  5. #20
    Just Do It kotora's Avatar
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    I think he's already said enough about that disc-shaped turd called FF13.
    This twenty-year-old boy was distinguished from childhood by strange qualities, a dreamer and an eccentric. A girl fell in love with him, and he went and sold her to a brothel...

  6. #21
    Not breaking faith today Shaibana's Avatar
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    @ ShinGundam
    aye ke =D

  7. #22

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    Quote Originally Posted by Wolf Kanno View Post
    It's a middle management movie. The best way I can describe XIII is that it's like going into a movie that looks promising with its flashy explosions and sexy characters and even has a few big names behind it. Then you quickly discover it's actually more of soap opera drama where the characters spend more time repeating over and over their terrible problems until you lose all sympathy for them. Made worse by the fact it uses great actors but obviously the writers and the director were purchased from the bottom of the barrel to pay for the big name actors to appear. The actors sometimes do moving moments but the script is awful and often times comes off more unintentionally funny and pathetic rather than actual dramatic. It's not even B-Movie "so bad it's good" it is just kinda hard to watch cause everything is done so over-excruciatingly dramatic and the plot never goes anywhere for what feels like hours. Even when you finally get to the most talked about portion of the film, you've been barely paying attention so the lack of context and sheer mental strain of the awful story just makes the whole scene fall flat and have you wishing you were watching the credits instead of the scene in question.

    As you're brain slowly tries to shut itself off, you start to look around you, and notice the person sitting in front of you is in the same boat. Except this guy has the bright idea of pulling out their cell phone and playing some Pac-Man, so now you find yourself half paying attention to the film but constantly being distracted by the guy playing Pac-Man cause sadly it's more interesting than what is going on the screen so you start watching him play Pac-Man. Occasionally you point out times he should go a different direction to avoid ghosts or grab a power pellet. Sometimes he lets you play, but doesn't hand you the cell instead, making you reach over the seat and play over him until he gets annoyed and you both agree it's better to just let him do all the work, while you watch and give some insight. Course the other patrons get annoyed at the whispering and spectacle and force you to stop interacting with the guy in front of you and forced to watch the film for 10-20 minutes before you both get bored and Pac-Man is out once again, you play until the other patrons yell and go back to watching the awful film. This pattern continues until the film is over.

    Extend this scenario for 40 hours and you pretty much have the FFXIII experience.
    Best description ever. Nothing more to say here.

    Quote Originally Posted by Flying Arrow View Post
    On top of being a hallway, XIII's world design never really changes up the formula at all. There are no towns, no reprieves, and no areas to stop and take in the sights or discover the world via NPC interaction. Of the maps that require more than just traveling forward, very few of them require any kind of mental labour on the part of the player. It's just the same over-the-shoulder adventure game view right up until the end. Older FFs never tried to deceive the player into thinking they were freer within the game world than was possible (despite what game critics have been saying, the ignorant louts); it's just that they gave players stuff to do and to check out in their worlds and XIII... pretty much doesn't.
    Yeah, and that's the reason why it's hard for me to call it "RPG". Besides the lack (almost null) of towns and NPC interactions we have the poor stats system SE is using since FF7 times. I hate having just STR and Magic (or whatever), and just being able to equip two types of weapons/armor. Where are my beloved LCK, INT, DEF, WIS, AGI? and where are my beloved gauntlets, armor, helmets, etc? (No, having all them as ONE equipment called accessory is just not good...)


    Quote Originally Posted by ShinGundam View Post
    I won't say it is not an RPG, I'd maybe say it is a Bad RPG, a wrong made RPG. But that is a subjective definition. How would you define the game objectively?
    It is an RPG, An RPG doesn't necessarily have to be the equivalent of a Choose Your Own Adventure or be non-linear. I think FFXIII's main problems is that the game bet too heavily on focusing exclusively on a tiny number of elements/contents but i don't think it is a bad RPG.
    It's not the linear or non linear factor what I think makes this game a bad or not RPG. Are the reasons above. Maybe I should have not said bad, but poor instead.

    Quote Originally Posted by ShinGundam View Post
    Games now are straight up because gamers don't want to get stuck in games/ get lost/ replay the level from the start, they want to have the full experience of their games without any frustrations. plain and simple.
    Sad, but true.
    And with that formula from this generation developers give me my frustration...
    Kuja, Please, Rest In Peace...
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    Yeah... the whole game...

  8. #23

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    Fantasy game really attract many people.

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