Are the level of monsters in random encounters based on the highest level in your party?
Are the level of monsters in random encounters based on the highest level in your party?
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Not necessarily. Random encounters scale to the average level of your active party with a minimum variable dependent on the map. Tynemouth Hill, for example, has a minimum level of 2.
Story encounters, too, can scale to the average level of your active party depending on your actions.
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So I am finding Archers and ranged attacks in general to be pretty overpowered in this game. Ranged attacks are generally pretty good in these types of games, but at least there was charge times in FFT that limited the effectiveness of range attacks until you got access to the broken sword skills and mathematics.
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When I grow up, I want to go toBovineTrump University! - Ralph Wiggum
Yes, Archers and Arycelle, the unique character representative of the Archer class, are extremely powerful. The only thing that hampers their great power is the fact that 1-H Bows and 1-H Crossbows stop at Level 23. Canopus and Arycelle are very easily among the top most powerful units in the game.
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I used to have both FFT and Ogre Tactic s and much preferred FFT. I don't really remember why as I was in 7th grade but I do remember not really getting that into OT.
Archers can be a little overpowered but their damage is severely hampered by the armored units, and against dragons they're just about useless.
man I didn't know about soloing random battles, but i feel like bringing that low a level with your party would be able to net them at least 1 level a battle, i think i might do that b/c i'm about to go to the Hanging Gardens at the end, but I heard there's a lot of dragons there so I might try to build up a dragoon.
haha it's a lot different though in person after an awesome, lengthy panel presentation. Plus you can get a lot more than 140 characters back in person, they spent a long time with everyone's question(s) (most of us asked two) and were in general very, very cool.
He's bald and lanky in the FFXII dev interviews but he's gained some weight and grown a beard.
Yes, early on, Archers will be stopped by heavily armored units like Golems and Dragons, but once you build up their Bows or Crossbows skill to a certain point, they start doing heavy damage on even the strongest units. It becomes a little ridiculous how powerful the ranged units become. Canopus and Arycelle, for example, can take out a dragon between them using properly leveled skills in bows or crossbows. Archers eventually learn Double Shot which allows them to make two consecutive attack actions, too.
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Beat the game, last week, loved it. Played only a couple of the side quests/optional areas, and it took me 65 hours. TONS of content to go. Really satisfied with this game and the ending I got, I heard the others were kind of crazy.
The game easily created over two hundreds hours of content by expanding on sidequests from the original game alongside the addition of The World Tarot. I think that this is how a remake should be done.
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